Campaign mode!
There are 12 missions, which help you understand more about how the game works. First few missions are quite easy, last few are rather challenging. First mission picks up (complexity wise) roughly were tutorial ended. As you go through missions, more buildings become available and the overall difficulty increases. Each mission has several steps you need to complete much like the tutorial, but it is not as limiting and they're more like guidelines.
Campaign is currently English-only. I'll make an update when translations become available.
Big change: grain, turnips, cotton and apples can now be planted (and therefore harvested) at any point regardless of the month. This means your growers don't have to wait before they can start planting crops. This is not very realistic, but makes the game much smoother. The numbers are still the same: each grower is able to efficiently plant and harvest 24 grain/turnip/cotton plots or apple trees per year.
The same goes for grapes and hops. As soon as you build grape plots, they start growing.
City reputation calculation has changed and recovers much faster now.
Migrants and merchants now have a high chance to evade monster attacks.
Only one squad at a time can throw a revolt.
Another big change: overall difficulty has been reworked. There are many small changes all over the place, but in general: very easy became much easier while very hard stayed almost as hard.
Forester's lodge no longer has to be adjacent to a road to function.
Blizzard spell used to be very OP. It now functions according to its description.
Watchmen became better against monsters, but cost coins to train. Two watch towers should be able to deal with one sewer entrance.
Rivals will no longer attack you if your army is away. Not very realistic, but it used to be annoying.
Ambient sounds now stop properly when you return to main menu.
A number of other changes, which I forgot to write down.
Savefiles from the previous version are compatible with 1.1.0.
Thank you for your support!
[ 2017-04-14 15:44:33 CET ] [ Original post ]
Campaign mode!
There are 12 missions, which help you understand more about how the game works. First few missions are quite easy, last few are rather challenging. First mission picks up (complexity wise) roughly were tutorial ended. As you go through missions, more buildings become available and the overall difficulty increases. Each mission has several steps you need to complete much like the tutorial, but it is not as limiting and they're more like guidelines.
Campaign is currently English-only. I'll make an update when translations become available.
Big change: grain, turnips, cotton and apples can now be planted (and therefore harvested) at any point regardless of the month. This means your growers don't have to wait before they can start planting crops. This is not very realistic, but makes the game much smoother. The numbers are still the same: each grower is able to efficiently plant and harvest 24 grain/turnip/cotton plots or apple trees per year.
The same goes for grapes and hops. As soon as you build grape plots, they start growing.
City reputation calculation has changed and recovers much faster now.
Migrants and merchants now have a high chance to evade monster attacks.
Only one squad at a time can throw a revolt.
Another big change: overall difficulty has been reworked. There are many small changes all over the place, but in general: very easy became much easier while very hard stayed almost as hard.
Forester's lodge no longer has to be adjacent to a road to function.
Blizzard spell used to be very OP. It now functions according to its description.
Watchmen became better against monsters, but cost coins to train. Two watch towers should be able to deal with one sewer entrance.
Rivals will no longer attack you if your army is away. Not very realistic, but it used to be annoying.
Ambient sounds now stop properly when you return to main menu.
A number of other changes, which I forgot to write down.
Savefiles from the previous version are compatible with 1.1.0.
Thank you for your support!
[ 2017-04-14 15:44:33 CET ] [ Original post ]
- Linux Content [137.7 M]
typical king deals with on a daily basis.
The game is very flexible: you can build up a powerful realm and rule the lands with an iron grip, or establish a humble fishermen's village. Or create a trading empire. Or found a small, bur well-defended outpost or raider's camp. Or become a host of a wizard's manor.
All characters, from a hauler to a hero have their own minds and behavior patterns. Sometimes it is interesting just to watch people scurry about minding their own business.
Implemented features:
- Build a medieval city;
- Play the game the way like it: experiment with sandbox settings or try to survive in harsh environment;
- Keep your people happy by providing them with necessary resources and services;
- Gather resources, produce goods and build industries;
- See reports and tune up your economy;
- Build an army and protect your city from monsters and invasions;
- Trade and conduct diplomacy with neighbor realms, or go to war with them;
- English and German languages with Spanish coming soon;
- Achievements.
Planned features:
- Magic and religion;
- Heroes and quests;
- Better music.
- Memory: 2 GB RAM
- Graphics: GeForce / RadeonSound Card: Open AL compatible sound cardAdditional Notes: Note! Java 1.8 or later required. Integrated graphics adapters (like Inter HD Graphics) are currently not fully supported.
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