This is an improvements update with the majority of things suggested and/or pointed out by the community.
Most languages have been updated to fix some typos and include the campaign mode. Big thanks to Alex for his help with German translation.
Many typos have been fixed. Thanks to everybody who pointed them out.
Plague has been tuned down a bit.
Invasion direction now correctly represents relative locations of your and attacker's cities.
The radius around invader troops where you can't build anything has been slightly increased.
Opinion bonus you get from trading with your neighbors has been decreased.
Immigration rate now depends on the amount of extra room available. The more extra room you have, the more migrants you get.
'Auto accept resources' checkbox now also affects tribute.
Potential tribute now shows in the tooltip.
Resources your neighbors buy, have, sell or need now show at the world map.
You can right-click and drag to scroll the map.
Certain keys can now be rebound. In order to do it you need to edit these entries in the config.txt file:
key_left : 30
key_right : 32
key_up : 17
key_down : 31
key_screenshot : 60
key_zoom_in : 78
key_zoom_in_alt : 13
key_zoom_out : 74
key_zoom_out_alt : 12
key_zoom_default : 11
key_pause : 25
key_speed_up : 27
key_speed_down : 26
The number after the action is the key code. You can find all key codes here:
http://minecraft.gamepedia.com/Key_codes
More objects (trees for example) are now replaced automatically when you put a building or a road on top of them. Scarecrows now automatically replace farm plots.
You can now adjust the amount of water on the map in the new game window.
You can set the maximum number of locations (graveyards, warlock towers, dragon's lairs) or turn them off in the new game window.
Killing Spree achievement now requires only 50 enemies to be killed in one year.
Amount of iron and coal on the tutorial map has been increased.
Chickens, birds and other animals are a bit quieter.
Most windows can now be closed with Enter key.
A new beautiful poster:
I've been thinking about making Hearthlands merchandise shop with posters like this one and other stuff. What do you think: good idea/bad idea? What's the best solution for an online shop? What would you like to see there?
Thank you for your support!
[ 2017-07-11 13:30:08 CET ] [ Original post ]
This is an improvements update with the majority of things suggested and/or pointed out by the community.
Most languages have been updated to fix some typos and include the campaign mode. Big thanks to Alex for his help with German translation.
Many typos have been fixed. Thanks to everybody who pointed them out.
Plague has been tuned down a bit.
Invasion direction now correctly represents relative locations of your and attacker's cities.
The radius around invader troops where you can't build anything has been slightly increased.
Opinion bonus you get from trading with your neighbors has been decreased.
Immigration rate now depends on the amount of extra room available. The more extra room you have, the more migrants you get.
'Auto accept resources' checkbox now also affects tribute.
Potential tribute now shows in the tooltip.
Resources your neighbors buy, have, sell or need now show at the world map.
You can right-click and drag to scroll the map.
Certain keys can now be rebound. In order to do it you need to edit these entries in the config.txt file:
key_left : 30
key_right : 32
key_up : 17
key_down : 31
key_screenshot : 60
key_zoom_in : 78
key_zoom_in_alt : 13
key_zoom_out : 74
key_zoom_out_alt : 12
key_zoom_default : 11
key_pause : 25
key_speed_up : 27
key_speed_down : 26
The number after the action is the key code. You can find all key codes here:
http://minecraft.gamepedia.com/Key_codes
More objects (trees for example) are now replaced automatically when you put a building or a road on top of them. Scarecrows now automatically replace farm plots.
You can now adjust the amount of water on the map in the new game window.
You can set the maximum number of locations (graveyards, warlock towers, dragon's lairs) or turn them off in the new game window.
Killing Spree achievement now requires only 50 enemies to be killed in one year.
Amount of iron and coal on the tutorial map has been increased.
Chickens, birds and other animals are a bit quieter.
Most windows can now be closed with Enter key.
A new beautiful poster:
I've been thinking about making Hearthlands merchandise shop with posters like this one and other stuff. What do you think: good idea/bad idea? What's the best solution for an online shop? What would you like to see there?
Thank you for your support!
[ 2017-07-11 13:30:08 CET ] [ Original post ]
- Linux Content [137.7 M]
typical king deals with on a daily basis.
The game is very flexible: you can build up a powerful realm and rule the lands with an iron grip, or establish a humble fishermen's village. Or create a trading empire. Or found a small, bur well-defended outpost or raider's camp. Or become a host of a wizard's manor.
All characters, from a hauler to a hero have their own minds and behavior patterns. Sometimes it is interesting just to watch people scurry about minding their own business.
Implemented features:
- Build a medieval city;
- Play the game the way like it: experiment with sandbox settings or try to survive in harsh environment;
- Keep your people happy by providing them with necessary resources and services;
- Gather resources, produce goods and build industries;
- See reports and tune up your economy;
- Build an army and protect your city from monsters and invasions;
- Trade and conduct diplomacy with neighbor realms, or go to war with them;
- English and German languages with Spanish coming soon;
- Achievements.
Planned features:
- Magic and religion;
- Heroes and quests;
- Better music.
- Memory: 2 GB RAM
- Graphics: GeForce / RadeonSound Card: Open AL compatible sound cardAdditional Notes: Note! Java 1.8 or later required. Integrated graphics adapters (like Inter HD Graphics) are currently not fully supported.
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