Hi, everyone!
It's been a while and I'd like to say a few words about what's been going on and what to expect in the future.
So, first of all I've been planning an update/DLC for Hearthlands with an additional campaign (or, most likely several smaller campaigns) and some new things. I don't want to promise anything I may not be able to provide, so I won't set a release date for it. Ideally, I'd like to complete it this year, but there's too much stuff going on right now to be absolutely sure.
Last year Simon and I started working on a new Hearthlands-style game. So far, I reworked Hearthlands engine to support things like day/night cycle and modding and came up with general game design elements, while Simon made some great concept art. At this point, it's too early to show anything though, as things may still change a few times.
I have something to show you though. A few months ago, I decided to finally release a game I've been working on (with many long breaks) since before Hearthlands (it's been five years!). It took longer than expected and there were many things to add, change, polish and make graphic assets for, but the first version is finally out. The game is called Elsewhere and it's still at a very early stage, although I find quite interesting already.
Watch the trailer
You can find more info about the game on its website: http://elsewheregame.net
I must say, it feels a bit weird releasing something to the public after I pretty much kept it to myself for five years, but hey, I guess it had to be done at some point:)
The next version of Elsewhere is mostly done and comes out this month. Also at some point, I will publish it on Steam and give a Steam key to everyone who already owns it.
Basically, right now I'm trying to do all these things at the same time, along with other obligations, which, obviously doesn't work out exactly as perfect as I'd like, but we'll get there eventually.
If you have any questions or suggestions, you can reach me at info@hearthlands.com. Thank you for your continuous support over the last 4.5 years. Without it, I wouldn't have been able to do what I love professionally.
[ 2019-02-01 18:30:10 CET ] [ Original post ]
- Linux Content [137.7 M]
typical king deals with on a daily basis.
The game is very flexible: you can build up a powerful realm and rule the lands with an iron grip, or establish a humble fishermen's village. Or create a trading empire. Or found a small, bur well-defended outpost or raider's camp. Or become a host of a wizard's manor.
All characters, from a hauler to a hero have their own minds and behavior patterns. Sometimes it is interesting just to watch people scurry about minding their own business.
Implemented features:
- Build a medieval city;
- Play the game the way like it: experiment with sandbox settings or try to survive in harsh environment;
- Keep your people happy by providing them with necessary resources and services;
- Gather resources, produce goods and build industries;
- See reports and tune up your economy;
- Build an army and protect your city from monsters and invasions;
- Trade and conduct diplomacy with neighbor realms, or go to war with them;
- English and German languages with Spanish coming soon;
- Achievements.
Planned features:
- Magic and religion;
- Heroes and quests;
- Better music.
- Memory: 2 GB RAM
- Graphics: GeForce / RadeonSound Card: Open AL compatible sound cardAdditional Notes: Note! Java 1.8 or later required. Integrated graphics adapters (like Inter HD Graphics) are currently not fully supported.
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