My fellow Hearthlanders, Hope youre all in good health. Its evident that with a full-time job, personal responsibilities, a time-consuming project and a finished game (plus my poor time-management skills) it is hard for me to keep up with everything as fully as it deserves to be kept up with. I apologize for that and I thank you for being here and reading this. Please feel free to join my Discord, where Ill try my best at answering questions and discussing things. I keep it on most of the day, since Im also using it for work, but may not be able to answer everything right away. Let me know if Im missing something important. Frequently asked question: Is the game still being developed? The game is complete with a full campaign mode as well as a sandbox mode. It has four factions, randomized and customizable maps, in total - at least tens of hours of gameplay. I know that these days it is customary to keep adding content to a 10 year old game, but I don't think it adds that much value to something that is already good. While working on the game I realized that adding stuff doesn't necessarily make experience better, but it makes things more complicated. People often do that because it increases profits, but I would rather do something new. The game is made by the team of one, and I just don't have enough resources to keep putting in the same level of effort as I had 7 years ago. I keep making minor updates from time to time, and I see that there's still interest for a DLC, so maybe I'll be able to do that as some point. There will be an update soon: Italian language + some minor things. I'll be uploading it to GOG and Humble too. Another problem with adding new content is that I don't have an artist. Original artist has not done anything since soon after the release (though I kept making payments). Some bad stuff had also been done in the past. I don't feel like going into detail here, let me just say that it's a miracle that the game got made in the first place. Never do business with your friends. Having said that, I want to say that it has been an amazing experience, and I'm forever grateful to the community for letting it happen. It's great to know that all the effort and hard work (from me and everyone who helped and keeps helping) means something. I'm very proud with how the game turned out - the game I wanted (and tried to) make since the age of 7. Thank you and stay safe. Sergio
[ 2021-03-03 13:59:18 CET ] [ Original post ]
- Linux Content [137.7 M]
typical king deals with on a daily basis.
The game is very flexible: you can build up a powerful realm and rule the lands with an iron grip, or establish a humble fishermen's village. Or create a trading empire. Or found a small, bur well-defended outpost or raider's camp. Or become a host of a wizard's manor.
All characters, from a hauler to a hero have their own minds and behavior patterns. Sometimes it is interesting just to watch people scurry about minding their own business.
Implemented features:
- Build a medieval city;
- Play the game the way like it: experiment with sandbox settings or try to survive in harsh environment;
- Keep your people happy by providing them with necessary resources and services;
- Gather resources, produce goods and build industries;
- See reports and tune up your economy;
- Build an army and protect your city from monsters and invasions;
- Trade and conduct diplomacy with neighbor realms, or go to war with them;
- English and German languages with Spanish coming soon;
- Achievements.
Planned features:
- Magic and religion;
- Heroes and quests;
- Better music.
- Memory: 2 GB RAM
- Graphics: GeForce / RadeonSound Card: Open AL compatible sound cardAdditional Notes: Note! Java 1.8 or later required. Integrated graphics adapters (like Inter HD Graphics) are currently not fully supported.
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