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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hey everyone! Just thought I'd let everyone know about the current state of the game so far! To maintain quality, there has been a slower pace for updates, but I would like you to know it is way worth it! As you all may know, all the saving functions for this game are custom made by me for a variety of reasons, so this has been a big project that I am happy to go through with everyone! With that noted, I am currently investing much of my time into fixing and patching up the saving system. On top of this, I would like to say that I have noticed some glitches many of you who have played probably noticed. One of the major ones being the buildings not giving a preview before placing, and I am happy to announce that has been fixed and will be coming through with the next major update.
I'm thrilled to share some incredible updates to the game that I've been tirelessly working on:
Introducing Save and Load Functionality: The game now features the long-awaited ability to save and load your progress! This has been an arduous labor of love, and I'm bursting with pride at the result. I've poured countless hours into developing this feature to ensure a seamless experience for all players. Rest assured, I'll continue fine-tuning and optimizing it to eliminate any potential issues.
Immersive Lighting Overhaul: Prepare to be amazed by the game's enhanced lighting system! I've dedicated myself to improving the visual depth of the map, creating a more captivating and immersive environment. The new lighting effects will transport you to a whole new level of gaming experience.
Hello everyone! I want to keep this as brief as possible when I say that I have been working tirelessly to make sure this game has working save states! This means that very soon I will be releasing the ability to save and load games, as well as many other features, including much needed UI improvements.
Thank you!
As it is now winter, many more updates are to come. Right now, is to fix the core elements and make the game look and maintain a more professional approach. - Added a guidebook to help familiarize players with characters. - Fixed the glitchy animations that the "default" toys have when breaking items. - UI overhaul for many objects such as the research table.
Hello all!
With this newest update comes the fixes to many prevalent bugs and content that I saw fit to change. This is not at all the content update that will be coming out soon with regular updates, but rather just some major things this game could use whilst you wait. As a solo developer, it has been a struggle trying to learn new strategies with content and technology as I attempt to optimize and make the game it is going to grow up to be! So to those who are currently supporting, thank you.
Current Changes:
Out of Bounds - Yes, the out-of-bounds camera is insanely annoying, as you cannot see what is happening once you are out, that is why this was changed. I saw fit that this needs to be something that should be fixed as soon as possible and did that.
Wobbly Cat - I love the wobbly cat that wanders the foyer of the house as much as the next guy, but this was something that needed change. The houses aesthetic is currently going through a phase of Toy-Takeover and that needs to be shown, the wobbly cat must return somewhere else. This change shown is a little bit of content until the rest is released.
Research Table - You now will have to put your foot forward in your venture to take over the room with your toy accomplices by researching certain buildings; adding depth to the building portion of the game.
Progress Bar Fix - When leaving the bedroom previously, you would notice that the number of resources destroyed would change per room, but not the progress bar, well this has now been fixed.
Why not just release all the content you've made so far?
Well, as I said, the changes present in this build are just a placeholder and I thought it necessary for right now, as it shows what is to be. Most of the content already made is not yet fully implemented and it will be soon that you get my progress in full force!
Until next time, thank you.
This is it! Toy's Paradise is releasing in 12 hours! I cannot wait for everyone to check out the game and receive all of your feedback!
Wake up a toy ready to tear the world apart!
Move around the house, trying to tear everything down in a way to gain resources. Use these resources to build more toys, as well as other tools to increase efficiency in pulling this poor family's house apart.
Features Available:
Hiring Toys
Yep, you heard that right, with the amount of room in this household, there are so many toys that would be willing to work for you; each having their own abilities and skills, different from the default builders.
Influence
What is the point in destroying a household if no toy notices? Well, no need to worry, the toys in each room notice. Each object destroyed out of the overall amount in the room increases your influence on the surrounding toys. Depending on the toy's view on what you are doing, each will either reject your plan or give you deals on hiring based on your influence.
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