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Cleanup Time

Pretty Heavy Stuff!


Please keep in mind that all of these features and fixes are not the last! I will continue updating this game as time goes on! :D

Features Added:


  • There is now a queue for building! This means that when a toy is breaking an object, and you try to create a building, no longer will this awful glitch effect the ability for it to be built! Now the building will be built after the toy is finished with whatever task they were doing beforehand. (Will continue with this trend by enabling multiple buildings to be built at any time, without the menu going away between the buildings being built)
  • Evil toys will jump out of their toy box and try to stop you when you try breaking down the bedroom door!
  • Info Graphic of the health of objects and the materials they will give when you hover over them with your mouse!
  • Radio look is updated, along with the UI feature that pops up when you destroy it.

Various Fixes


[olist]
  • Slight FPS Raise (As with everything, I will continue working on this)
  • UI Graphic of music player is fixed and no longer takes up your screen in the main game, and you can pause to change songs if you do not want to listen to them.
  • General bug fixes. [/olist] Thank you for playing! :D



    [ 2023-11-02 01:52:11 CET ] [ Original post ]

  • Minor Fixes / Additions

    Important things to note:


    - Camera position was not saving before, this has been fixed. Camera will be in the same position you left it when you reload the game. - Code optimization Continuing onwards, I am going to continue smoothing out all further gameplay and visuals. This means that the the continuation of the map will be cut, decreasing the scope of the house. The additions to the house will be added via updates following the release of the game. Up until that point though, I am going to continue smoothing out the gameplay. This means smoother frames, easier UI, exterminating bugs, making the models look better, adding some more content to areas that may seem lackluster, and last but certainly not least, creating a game flow that makes more sense. (Building overhaul) Until then, please enjoy what the game has to offer! Thank you so much!

    There are many updates being made right now, hang tight while everything gets polished and fixed up! :D



    [ 2023-10-29 17:25:49 CET ] [ Original post ]

    Saving Functional


    Saving in game is no longer prone to easy breaking! Feel safe to quit anytime and come back without any issues!



    [ 2023-08-24 00:20:58 CET ] [ Original post ]

    How's It Going?

    Hey everyone! Just thought I'd let everyone know about the current state of the game so far! To maintain quality, there has been a slower pace for updates, but I would like you to know it is way worth it! As you all may know, all the saving functions for this game are custom made by me for a variety of reasons, so this has been a big project that I am happy to go through with everyone! With that noted, I am currently investing much of my time into fixing and patching up the saving system. On top of this, I would like to say that I have noticed some glitches many of you who have played probably noticed. One of the major ones being the buildings not giving a preview before placing, and I am happy to announce that has been fixed and will be coming through with the next major update.


    [ 2023-08-21 04:39:57 CET ] [ Original post ]

    The Game's Saving Grace Update!

    I'm thrilled to share some incredible updates to the game that I've been tirelessly working on:
    Introducing Save and Load Functionality: The game now features the long-awaited ability to save and load your progress! This has been an arduous labor of love, and I'm bursting with pride at the result. I've poured countless hours into developing this feature to ensure a seamless experience for all players. Rest assured, I'll continue fine-tuning and optimizing it to eliminate any potential issues. Immersive Lighting Overhaul: Prepare to be amazed by the game's enhanced lighting system! I've dedicated myself to improving the visual depth of the map, creating a more captivating and immersive environment. The new lighting effects will transport you to a whole new level of gaming experience.

    Before:



    After:



    Aesthetic UI Enhancements: I've taken it upon myself to revamp the game's UI, making it more visually appealing and perfectly aligned with the game's theme. You'll notice an overall improvement in the game's UI, with various aspects now exuding a captivating charm. Options Menu Updated: The game now features a working settings system!


    [ 2023-06-05 01:16:51 CET ] [ Original post ]

    UI Overhaul!


    A lot of small changes that make a big difference. A small update until the soon-to-be saving functions release!




    [ 2023-05-28 03:18:53 CET ] [ Original post ]

    Saving Your Game?!


    Hello everyone! I want to keep this as brief as possible when I say that I have been working tirelessly to make sure this game has working save states! This means that very soon I will be releasing the ability to save and load games, as well as many other features, including much needed UI improvements. Thank you!


    [ 2023-05-28 00:19:32 CET ] [ Original post ]

    December 22nd Update Notes

    As it is now winter, many more updates are to come. Right now, is to fix the core elements and make the game look and maintain a more professional approach. - Added a guidebook to help familiarize players with characters. - Fixed the glitchy animations that the "default" toys have when breaking items. - UI overhaul for many objects such as the research table.


    [ 2022-12-22 17:56:35 CET ] [ Original post ]

    AUTUMN SALE / GAME PROGRESS

    Game Progress


    Hello everyone! Thank you so much for your current support, and patience with the game at the moment. Right now has been rough with maintaining updates with the game, as I started college back in late August. With that, time for updates has been very spotty, and I hope to release more updates within the next few months as Winter approaches. Until then, please report any bugs you find, and I will get right ahead on that within that time frame. Thanks all!



    [ 2022-11-26 21:25:18 CET ] [ Original post ]

    August 17th Patch Notes


    Hello all! With this newest update comes the fixes to many prevalent bugs and content that I saw fit to change. This is not at all the content update that will be coming out soon with regular updates, but rather just some major things this game could use whilst you wait. As a solo developer, it has been a struggle trying to learn new strategies with content and technology as I attempt to optimize and make the game it is going to grow up to be! So to those who are currently supporting, thank you. Current Changes: Out of Bounds - Yes, the out-of-bounds camera is insanely annoying, as you cannot see what is happening once you are out, that is why this was changed. I saw fit that this needs to be something that should be fixed as soon as possible and did that. Wobbly Cat - I love the wobbly cat that wanders the foyer of the house as much as the next guy, but this was something that needed change. The houses aesthetic is currently going through a phase of Toy-Takeover and that needs to be shown, the wobbly cat must return somewhere else. This change shown is a little bit of content until the rest is released. Research Table - You now will have to put your foot forward in your venture to take over the room with your toy accomplices by researching certain buildings; adding depth to the building portion of the game. Progress Bar Fix - When leaving the bedroom previously, you would notice that the number of resources destroyed would change per room, but not the progress bar, well this has now been fixed. Why not just release all the content you've made so far? Well, as I said, the changes present in this build are just a placeholder and I thought it necessary for right now, as it shows what is to be. Most of the content already made is not yet fully implemented and it will be soon that you get my progress in full force! Until next time, thank you.


    [ 2022-08-17 06:04:25 CET ] [ Original post ]

    Early Access Release!


    This is it! Toy's Paradise is releasing in 12 hours! I cannot wait for everyone to check out the game and receive all of your feedback! Wake up a toy ready to tear the world apart! Move around the house, trying to tear everything down in a way to gain resources. Use these resources to build more toys, as well as other tools to increase efficiency in pulling this poor family's house apart. Features Available: Hiring Toys Yep, you heard that right, with the amount of room in this household, there are so many toys that would be willing to work for you; each having their own abilities and skills, different from the default builders. Influence What is the point in destroying a household if no toy notices? Well, no need to worry, the toys in each room notice. Each object destroyed out of the overall amount in the room increases your influence on the surrounding toys. Depending on the toy's view on what you are doing, each will either reject your plan or give you deals on hiring based on your influence.


    [ 2022-07-15 13:47:13 CET ] [ Original post ]

    Toy's Paradise
    Box Dude Studio Developer
    Box Dude Studio Publisher
    2022-06-30 Release
    Game News Posts: 11
    🎹🖱️Keyboard + Mouse
    No user reviews (0 reviews)
    Wake up a toy ready to tear the world apart!
    Move around the house, trying to tear everything down in a way to gain resources. Use these resources to build more toys, as well as other tools to increase efficiency in pulling this poor family's house apart.



    Learn to manage resources, do quests for other toys, as well as level up specific toys in a way to take control of one room of the house at a time.



    In Toy's Paradise, you only first start off with one toy to help accomplish the task to tear apart the room. Although as time goes on, your resources allow for the increase of man-power (toy-power?).



    ▼ 3D Printers
    Use the 3D Printer as a way to create more builder toys. Although you will need more plastic to do so...

    ▼ Increased Builder Toys
    With more Builder Toys under your arm, everything is faster; Be that building, breaking objects as a team (increases break speed), or having each go off and destroy their own.

    ▼ Plastic Generators
    Constructing your own Plastic Generators from resources allows you to create plastic every minute, and with the help of an upgrade, that speed can be increased. Create more and more plastic generators to increase the amount every time period. This is important, as plastic is a form of currency. Although this cannot work without the infamous Plastic Converters.

    ▼ Plastic Converter
    These bad boys are basically how you turn the raw plastic into actually usable plastic. Place them in front of plastic generators and instantly witness, for the first time, plastic conversion.

    ▼ Trading Posts
    Trading posts are a great way to gain more resources once you've tuckered yourself out with mining. Place yourself a trading post, and let the resources walk to you... with a price.

    ▼ Tents
    Yes, it is well known in the world that toys don't sleep like us. But, with the amount you are working them, you might as well add that to the lore, because they will need it. More builders can only be made once there are tents added, each tent is an extra builder you can make in the 3D printer.



    ▼ Hiring Toys
    Yep, you heard that right, with the amount of room in this household, there are so many toys that would be willing to work for you; each having their own abilities and skills, different from the default builders.

    MINIMAL SETUP
    • OS: Ubuntu 12.04
    • Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 8600/9600GT. ATI/AMD Radeon HD2600/3600
    • Storage: 250 MB available space
    GAMEBILLET

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