Hi everyone, I have been working on a new little game known as Slime Climb: A Count Pumpcula Tale. This game is a little expansion to the world of Lanthir. It takes place in an ancient pit known as " The Abyss." What more can you do other than to Bounce, jump and slide your way out. This game was inspired by foddian games like "Getting over it" and "Jump King". I hope you all take a look and have a good time... or a frustrating one. https://store.steampowered.com/app/2969960/Slime_Climb__A_Count_Pumpcula_Tale/
[ 2024-05-20 09:14:28 CET ] [ Original post ]
A small bug that was causing UI shop items, Power-Ups and Mana/ Health pickups was causing the UI to freeze is now fixed and should not happen again. Although this bug would rarely happen it could cause problems for the players vision in the game. Happy Easter weekend, Luke
[ 2024-03-28 07:41:50 CET ] [ Original post ]
Fast Travel has now been Implemented into Count Pumpcula. Fast Travel will only work once a player has visited a particular area, at which point it will unlock in the Fast Travel Map. Note: Players that have already played the game will need to revisit a particular area for the Fast Travel work. Although it's not necessary, it should make the game feel more player friendly. If you are a new player, then this mechanic will become active when reaching allocated Fast Travel Checkpoints. I may do a few more tweaks over the next week but I do feel like the game is in a good place at the moment. Upcoming Updates: - Improve shop UI (pricing, UI bug, add "Sold" sign when buying) - Potentially add a new shop that will sell a map to allow players to find Health and Mana Power UPs. - Pause screen UI upgrade (allows player to see abilities more clearly) - Other small bug fixes. Hope everyone has a good week, Luke
[ 2024-03-24 07:16:01 CET ] [ Original post ]
The map now has a more detailed feel. This should make the game easier to navigate around. Although it's not perfect, it should still make the game feel more player friendly. Now that the map is complete, I will enable a fast travel function of the next few days. Hope everyone has a good weekend, Luke
[ 2024-03-15 11:56:40 CET ] [ Original post ]
A few people were having a trouble with the difficulty of this area, so I have done a minor rework. Changes: - Added a new enemy character to make Minas Gilath feel less repetitive with constant wall climbing and pogoing. Although that is still the main theme of that area. - Added an additional Mana Statue to an area that may be difficult for some to pogo through. -Removed a few Mace balls, Spikes and Posionous Water Traps to help lower the difficulty. These may be minor changes, but they should make Minas Gilath feel more player friendly. Next Update I will incorporate fast travel. Hope you all have a good day and let me know if it feels easier, harder or about the same in difficulty. Luke
[ 2024-03-13 13:20:48 CET ] [ Original post ]
Hi everyone, Spikes should now stop doing multiple waves of damage. Also, in the patch yesterday, I changed the base damage from 1 to 0.5 damage and extended the Iframe time from 2 second to 3. This should be fine considering in the end game area there are Mana statues per level. I know this game can be buggy and frustrating at times, but I will make changes so that everyone can have a good time. I will also incorporate fast travel between areas and bosses. I didn't think this was an issue at first because the game isn't that long, but I will do it non the less. Just know that constant updates will happen, but in time. All the best, Luke
[ 2024-03-12 08:54:06 CET ] [ Original post ]
Few players are having trouble with the Iframes and spike damage. As is I have made a few changes. - Iframes now last a little bit longer going from 2 seconds to now 3 seconds. - All Spike and Trap damage has been reduced from 1 damage to 0.5 damage. I will need more time to fix these issues so that they are more player friendly. I also appreciate the input from those who have purchased the game so far. Over the next few weeks, I will try to incorporate a few more features such as: - Fast travel (to boss rooms and certain areas of Minas Gilath) - Clearer UI (knowing what power ups you have in the pause menu) - Larger sword hit box (helps with pogo-ing and enemy fights) - Shop UI (I will add a "sold" sign over items purchased) - Rework a few areas of Minas Gilath so that there will be less spikes and more enemies (this may take the longest, but I will make it happen) I am just one person at the end of the day so please be patient and I will do my best. Hope everyone has a good day, Luke.
[ 2024-03-11 13:04:37 CET ] [ Original post ]
Hi everyone, I appreciate all the love and support over this last week with the current Steam Next Fest event. If you would like to support this project even further and purchase the game at a reduced price, then feel free to support me on KickStarter. The Kickstarter project will run till the 8th of November 2022 and there are special tiers that you can purchase if you wish to have your own NPC or house in the world of Lanthir. Any and all pledges will guarantee your name in the end credits of the game. Hope you all have a great day, Luke Edwards KickStarter Link: https://www.kickstarter.com/projects/1186360457/count-pumpcula-a-pixel-art-metroidvania?ref=user_menu
[ 2022-10-08 10:30:20 CET ] [ Original post ]
Join me in a livestream of my passion project, which I've been developing for the past 18 months. Follow the journey of Dracula, who finds himself struck by a strange curse... Far from home on a mysterious island, Dracula must find his way back to his Castle through the Eastern Archipelago of Lanthir Range, overcoming many obstacles along the road. Join me as I showcase this magical world, and the quirky characters that live there.
[ 2022-10-06 09:14:54 CET ] [ Original post ]
🕹️ Partial Controller Support
- [0 B]
Embark on an exciting 2D-Metroidvania journey through the Eastern Archipelago of Lanthir Range! Along the way you’ll need to save the Sagelings from a dark curse in the forest of Orn, fight prehistoric creatures that were thought to be extinct, escape the beasts that lie within the Isle of Orad, and slide through the icy catacombs of Krakens Pass. In your down time, relax with charming new companions on the enchanting Island of Travellers Cove.
About the creator
Count Pumpcula is the passion-project of artist and self-taught Indie developer, Luke Edwards. Combining his love of gaming with his creativity, he has spent the past year single-handedly developing every aspect of this game. Join the journey and immerse yourself in this amazing product of his imagination.
features
features
- 2D-Metroidvania adventure through the Eastern Archipelago of Lanthir Range!
- Traditional, hand-drawn animations and environments.
- Challenging game-play and platforming.
- A world of ancient mysteries and lore that players can investigate.
- Explore the cursed forests, icy catacombs and prehistoric caves in search of secret areas.
- Feel the depth and immersion of the game with beautiful parallax effects.
- Meet new quirky and charismatic companions along the way.
- Purchase powerful new abilities on your adventure to grow stronger and open new paths.
- Character movement is fluid with mechanics like coyote time and precise jumping height.
- Strong attack abilities will leave enemies stunned in your path.
the World Of Lanthir
The Story of Count Pumpcula takes place in Eastern Archipelago of Lanthir Range. It currently consists of 7 main areas where you will have to dash, jump and fight to return to your Castle. Here are a few of the environments that you will be faced with:
Travellers Cove: A quiet, peaceful and magical island where the player can rest and relax with your fellow island companions.
Krakens Pass: Home to the cold-blooded creatures that live within Poseidon's dominion.
Ulunn Cave: An ancient underground area that has become entangled with the roots of the towering Forest of Orn.
shop At Noon's Pub
Trade with the local barter and get flashy and fun new abilities that will help you progress in the game.- OS: Ubuntu
- Processor: 2.8 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
- Storage: 700 MB available space
- OS: Linux Mint 20.3 or whatever I tested with lolMemory: 16 GB RAMStorage: 300 MB available space
- Memory: 16 GB RAMStorage: 300 MB available space
- Storage: 300 MB available space
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