





TMNT SHREDDER'S REVENGE - GAME STABILITY PATCH IS NOW LIVE!
GAMEPLAY
GAMEPLAY
ONLINE
[ 2022-08-03 14:07:27 CET ] [ Original post ]
Greetings pizza folks! Today, we would like to thank you all for your feedback and love since TMNT Shredder's Revenge launch! Thanks to you and your detailed feedback, our dev team has been able to work on some game stability improvements and fixes. Here is the detailed changelog, featuring the various fixes, improvements, and new features implemented to improve the game stability:
BUG FIXES
GAMEPLAY
- Fixed enemies sometimes frozen after a Fling Slam.
- Fixed Rat King sometimes frozen after being defeated.
- Fixed Krangs torso sometimes leaving the screen. You can sing it: Krang-no-loooon-ger leeeeea-ving theeeeee-screen!
- Fixed Dirtbag sometimes stuck in its Blinding Flash attack.
- Fixed some player attacks granting immunity to falling down holes, performed over a hold, resulted in a near-instantaneous KO for the player.
- Fixed the Dive Kick attack sometimes getting the player stuck when landing on edges.
- Fixed clients sometimes stuck in a cutscene.
- Fixed many connection issues at the beginning of stages that could result in desyncs and missing players.
- Fixed a few crashes caused by packet loss or lag, resulting in incomplete attack, player or camera data. Bodacious!
- Fixed clients ignoring enemy grab cancellation (when a player grabs for too long or an enemy is too healthy to grab).
- Fixed clients interrupting a Grab with a Super Attack, leaving enemies stuck in their Grab reaction.
- Fixed client-side Chrome Dome sometimes not getting up when it should.
- Fixed Groundchuck often not facing the right direction on clients (or sometimes not animating at all) when charging.
- Fixed some replication issues in the Shredder fight.
- Fixed Super Shredder and Rat King sometimes freezing on clients when the host leaves the game.
- Fixed client-side rat spawning in the Rat King fight often not occurring when it should.
- Fixed client-side Buzzer having a hard time doing U-turns.
- Fixed client-side Motorcycle Foot Soldiers sometimes frozen on screen before attacking.
- Fixed client-side Splinter's Super Flying Attack not increasing your Hit Counter and Score. He is a radical rat!
- Fixed online lag during boss fights sometimes breaking the boss behavior resulting in the fight getting impossible to finish (boss disappearing, for example).
- Fixed online game search no longer working after a failed search.
- Fixed connection issues occurring after the end game cutscene.
- Fixed host able to block the game by opening the Party Up menu while in a stage end cutscene.
- Fixed saving customized controls only partially.
- Fixed using a keyboard with a layout other than QWERTY when customizing controls.
- Fixed saving the VSync value in the Options.
- Fixed a way to get the Pause menu stuck on the screen during gameplay.
- Fixed resetting the progression of stat-based achievements like "Complete Cast!" when starting a New Game.
- Achievement unlock is now saved immediately. Achievement progression is now saved when leaving a stage.
- Fixed audio volume issues on stereo setups.
- Added some awesome people that worked on the game. Tubular!
- Fixed Edwins name. Cowabunga, dude!
- Fixed a crash when no audio hardware is found.
- Fixed sound playback when the game window is not in focus.
- Fixed handling some access issues to the MyDocuments folder on Windows and falling back to AppData (Roaming) folder if necessary.
IMPROVEMENTS
GAMEPLAY
- Improved performance by preloading all possible enemies to be used in a stage.
- Dizzy players are no longer invincible. Bummer, dude!
- In Story mode, doing Continue no longer loads up How To Play.
- Improved detecting all connected players as Ready, which would prevent entering a stage.
- Improved transitions between the different parts of stage 6 (Crystal Palace Mall).
- Improved bosses snapping to (sometimes bad) positions after client-side hits.
- Remote players now visually do their Double Jump and additional Somersault attacks. Wicked!
- Added platform icons when listing online games and friends.
- Improved connecting to other Parties. Excellent!
NEW FEATURES
ONLINE
- Added a message popup if kicked from a party. Sorry!
- Added netcode check popup on version mismatch. Friends don't let friends play un-patched.
- Added support for input glyphs specific to the Steam Deck.
- Now showing the Steam Input binding menu when customizing controls.

[ 2022-08-03 14:07:27 CET ] [ Original post ]
Teenage Mutant Ninja Turtles: Shredder's Revenge
Tribute Games Inc.
Developer
Dotemu
Publisher
2022-06-16
Release
Game News Posts:
30
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(11842 reviews)
Public Linux Depots:
- Offroad Driving Simulator 4x4 OSX [714.15 M]
- Offroad Driving Simulator 4x4 OSX [55.72 M]
Teenage Mutant Ninja Turtles: Shredder’s Revenge features groundbreaking gameplay rooted in timeless classic brawling mechanics, brought to you by the beat ’em up experts at Dotemu (Streets of Rage 4) and Tribute Games. Bash your way through gorgeous pixel art environments and slay tons of hellacious enemies with your favorite Turtle, each with his own skills and moves - making each run unique! Choose a fighter, use radical combos to defeat your opponents and experience intense combats loaded with breathtaking action and outrageous ninja abilities. Stay sharp as you face off against Shredder and his faithful Foot Clan alone, or grab your best buds and play with up to 6 players simultaneously!
With Bebop and Rocksteady assaulting Channel 6 and stealing super gnarly devices to support Krang and Shredder’s latest twisted plan, Teenage Mutant Ninja Turtles: Shredder’s Revenge sees the Turtles battling across a righteous range of timeless TMNT locations. From Manhattan and Coney Island, to city rooftops and dank sewers, help the fearsome foursome trounce Foot Soldiers, Triceraton Warriors, and Rock Troops all the way to Dimension X!
Enjoy stunning full-color pixel art graphics and a vintage TMNT vibe that will rock you straight back to the awesome 80s. Every character, vehicle, weapon, item, and background is directly inspired by the 1987 TV show, making you feel like you hopped into the television -- with a dope mix of killer humor and action-packed adventures!
● Gnarly game design takes you back to the ’80s
● Beautiful full-color pixel art graphics
● Old-school gameplay enhanced with super-fresh mechanics
● Up to 6 players simultaneously
● Play with iconic TMNT characters and vehicles in diverse gameplay options
● Radical new story mode
● And totally more to come!
MINIMAL SETUP
- OS: glibc 2.17+. 64-bit only
- Processor: Intel Core i3-2100 or AMD FX-4300Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Vulkan support. 2GB VRAM
- Storage: 1 GB available space
- OS: glibc 2.17+. 64-bit only
- Processor: Intel Core i5-2400 or AMD FX-6300
- Graphics: Vulkan support. 2GB VRAM
- Storage: 2 GB available space
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