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Recreating History with Kursk - An Indie Developers Tribute
On this day, 19 years ago, the nuclear submarine K-141 Kursk sank into the Barents Sea taking the lives of all 118 personnel on board. Here at Jujubee, we would like to commemorate this tragic event by presenting a small journey of a Polish indie studio trying to recreate the past and tell the story of those brave men as accurately as possible. If you havent played the game we highly encourage you to do so as potential spoilers may be present in this post. Without further ado, welcome to the past, ladies and gentlemen. Before we even set our foot on the submarine weve decided a short prologue would be a good starting point. And what better place to start the game then from the beautiful Moscow itself?
This scene below is quite symbolic knowing what will eventually happen in a couple of hours, so we wanted to give it the significance it deserved. The last opportunity to witness the beautiful horizon and the Russian armada heading out to perform their scheduled practice maneuvers. Please, take it in.
We are quite meticulous in our approach to achieve the most realistic representation of the submarine, so here were showcasing one of our, lets say, technical documents. Bringing back this vessel with all of its sections and individual rooms took a lot of work, but thats a comfortable price to pay if you want to achieve this level of accuracy and realism.
Speaking of realism, we wanted the player to have the opportunity to fully explore the vessel, so about 90% of rooms are open for the curious people out there. Rooms may seem identical (they were built this way), but we wanted to give some personal touch to the people who lived in those quarters, so a player might expect someone playing a video game whilst using a second chair to set his feet comfortably. The crew was working shifts, so the player could encounter some personnel simply resting after a tough night.
We had done a lot of research on the technology that was used in early 2000 as well. Even though we remembered some bits and pieces of what was being used back then, nothing beats quality research. Heres the computer room which is basically a trip down the memory lane for the player (spot anything fancy?).
Here we pay a short visit to the Torpedo Room where the explosion that ultimately sank Kursk happened. At 11:28 local time that explosion changed the crews routine practice maneuvers into a fight for survival.
Portraying Kursk in its damaged state raised a couple of visual and gameplay questions: What could withstand the initial explosion? Would fire spread dramatically? How long until the whole vessel would be flooded completely? What were the chances of reaching the emergency compartment? When working with realism these questions have to be answered and it all has to flow well with the gameplay.
Throughout our entire development history KURSK was definitely the biggest project weve made and it took about 3.5 years to successfully complete it. Weve been able to recreate the events from August 12, 2000 and KURSK became the first documentary adventure game that taught us many things about game development.
Thank you for reading our Anniversary Post, it really means a lot to us! KURSK the game was released on November 7, 2018. Intrigued by the game? Launching the Anniversary Post also means weve got a discount for anyone interested in trying the game out! Check out the game here: https://store.steampowered.com/app/860620/KURSK/
Follow us on our social media: Twitter, Facebook,Instagram.
[ 2019-08-12 17:28:56 CET ] [ Original post ]
GREETINGS!
On this day, 19 years ago, the nuclear submarine K-141 Kursk sank into the Barents Sea taking the lives of all 118 personnel on board. Here at Jujubee, we would like to commemorate this tragic event by presenting a small journey of a Polish indie studio trying to recreate the past and tell the story of those brave men as accurately as possible. If you havent played the game we highly encourage you to do so as potential spoilers may be present in this post. Without further ado, welcome to the past, ladies and gentlemen. Before we even set our foot on the submarine weve decided a short prologue would be a good starting point. And what better place to start the game then from the beautiful Moscow itself?
This scene below is quite symbolic knowing what will eventually happen in a couple of hours, so we wanted to give it the significance it deserved. The last opportunity to witness the beautiful horizon and the Russian armada heading out to perform their scheduled practice maneuvers. Please, take it in.
We are quite meticulous in our approach to achieve the most realistic representation of the submarine, so here were showcasing one of our, lets say, technical documents. Bringing back this vessel with all of its sections and individual rooms took a lot of work, but thats a comfortable price to pay if you want to achieve this level of accuracy and realism.
Speaking of realism, we wanted the player to have the opportunity to fully explore the vessel, so about 90% of rooms are open for the curious people out there. Rooms may seem identical (they were built this way), but we wanted to give some personal touch to the people who lived in those quarters, so a player might expect someone playing a video game whilst using a second chair to set his feet comfortably. The crew was working shifts, so the player could encounter some personnel simply resting after a tough night.
We had done a lot of research on the technology that was used in early 2000 as well. Even though we remembered some bits and pieces of what was being used back then, nothing beats quality research. Heres the computer room which is basically a trip down the memory lane for the player (spot anything fancy?).
Here we pay a short visit to the Torpedo Room where the explosion that ultimately sank Kursk happened. At 11:28 local time that explosion changed the crews routine practice maneuvers into a fight for survival.
Portraying Kursk in its damaged state raised a couple of visual and gameplay questions: What could withstand the initial explosion? Would fire spread dramatically? How long until the whole vessel would be flooded completely? What were the chances of reaching the emergency compartment? When working with realism these questions have to be answered and it all has to flow well with the gameplay.
Throughout our entire development history KURSK was definitely the biggest project weve made and it took about 3.5 years to successfully complete it. Weve been able to recreate the events from August 12, 2000 and KURSK became the first documentary adventure game that taught us many things about game development.
Thank you for reading our Anniversary Post, it really means a lot to us! KURSK the game was released on November 7, 2018. Intrigued by the game? Launching the Anniversary Post also means weve got a discount for anyone interested in trying the game out! Check out the game here: https://store.steampowered.com/app/860620/KURSK/
We salute the courage of the entire 118 personnel on board of the K-141!
Follow us on our social media: Twitter, Facebook,Instagram.
[ 2019-08-12 17:28:56 CET ] [ Original post ]
KURSK
Jujubee S.A.
Developer
Jujubee S.A.
Publisher
2018-11-07
Release
Game News Posts:
20
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mixed
(403 reviews)
KURSK is the first ever adventure and documentary video game inspired by real events. You assume the role of a spy who finds way on the Russian nuclear submarine K-141 Kursk. Your task is to collect secret information about the revolutionary Shkval supercavitating torpedoes. While trying to complete your mission, you become witness to the dramatic events which shook the world at that time.
LIVE THE HISTORY
Experience the history of the fateful voyage of K-141 KURSK that ended at the bottom of Barents Sea.
THE WORLD OF 2000
See through the first person perspective the fascinating world of 2000’s Moscow, Vidyayevo and the extremely detailed Oscar II-class submarine.
INTELLIGENCE OPERATIVE
Walk the fine line between gathering secret information, getting to know important people and getting caught spying.
DECISIONS
Get to know the crew of Kursk submarine, maintain important relationships and make decisions that have a long-lasting impact.
GAMES BEYOND™
New sub-category for Jujubee's products characterized by a greater emphasis on the story being told, original gameplay, and mature subject matter.
"We believe the time has come to tell real stories. In an age in which we compete for the free time of consumers against the entire entertainment industry, including movies and TV series, and when people are less likely to read non-fiction, game producers have an additional obligation. It's true that games are becoming more complex, offering an incredible audio-visual experience, and allowing us to lose ourselves in a virtual world, but they rarely help us grow. That is why we want to step outside the self-contained world of video game subject matter and invite players to broaden their knowledge about history or the actual world. We’re convinced that KURSK will be a very attractive title to anyone looking for an ambitious and mature game" - said Michal Stępien, CEO of Jujubee.
LIVE THE HISTORY
Experience the history of the fateful voyage of K-141 KURSK that ended at the bottom of Barents Sea.
THE WORLD OF 2000
See through the first person perspective the fascinating world of 2000’s Moscow, Vidyayevo and the extremely detailed Oscar II-class submarine.
INTELLIGENCE OPERATIVE
Walk the fine line between gathering secret information, getting to know important people and getting caught spying.
DECISIONS
Get to know the crew of Kursk submarine, maintain important relationships and make decisions that have a long-lasting impact.
GAMES BEYOND™
New sub-category for Jujubee's products characterized by a greater emphasis on the story being told, original gameplay, and mature subject matter.
"We believe the time has come to tell real stories. In an age in which we compete for the free time of consumers against the entire entertainment industry, including movies and TV series, and when people are less likely to read non-fiction, game producers have an additional obligation. It's true that games are becoming more complex, offering an incredible audio-visual experience, and allowing us to lose ourselves in a virtual world, but they rarely help us grow. That is why we want to step outside the self-contained world of video game subject matter and invite players to broaden their knowledge about history or the actual world. We’re convinced that KURSK will be a very attractive title to anyone looking for an ambitious and mature game" - said Michal Stępien, CEO of Jujubee.
Extras included in Standard Version:
- Premium KURSK Wallpapers;
- Unique Digital Artbook in PDF format;
- Official Game Digital Soundtrack.
MINIMAL SETUP
- OS: Ubuntu. Requires a 64-bit processor and operating system
- Processor: 3.2 GHz Dual Core ProcessorMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce GTX 780 or equivalent with 2 GB of video RAM. A dedicated video card is required.
- Storage: 15 GB available space
- OS: Ubuntu. Requires a 64-bit processor and operating system
- Processor: 3.6 GHz Dual Core ProcessorMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce GTX 1080 or equivalent with 6GB of video RAM. A dedicated video card is required. For UHD resolutions GeForce RTX 2070 or better is recommended.
- Storage: 15 GB available space
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