
- Tactics: Rewind any action during the planning phase and create combos to dispatch your foes.
- Story: A light horror narrative told through huge avatars with side quests aplenty.
- Schedule: Plan your school schedule to level your characters and build their skills.
- Friendship: 15 characters with whom to build relationships.


Units interact contextually with their environment. Enemies will be struck, objects moved, or the character will simply dash.

Plan movements at your leisure, and execute them all at once. You can also rewind actions during the planning phase.

Buffing friendlies and debuffing enemies compounds damage output. Note the damage numbers!

Combos do big damage and produce unique elemental attacks, which you can use to exploit enemy weaknesses.



Explore a mysterious island that reveals its mysteries morning, noon, and night, day by day, week by week, across a university semester. Plan your team's schedule to enhance their skills and gain new abilities. Gain new teammates and enhance their relationships depending on who you choose to pursue.



Hey folks, this is Brian from Ysbryd Games, the publisher of Demonschool.
Demonschool was set to launch on Sept. 3, but after much anguished consideration (and screaming, and teeth gnashing etc) on our part, weve made the decision to move the games release to Wednesday, Nov. 19, 2025.
(In case you\'re wondering why the store page doesn\'t reflect this change yet as of this writing: To change the release date this close to launch, Valve needs to have it requested and approved manually!)
With 11 years under our belt as an indie publisher, we at Ysbryd Games are reasonably qualified to say that any point of 2025, on balance, has been or will be as brutal as market conditions can get when it comes to releasing a game. The joke got more cruel when we found out with such short notice that Hollow Knight: Silksong will launch just one day after our planned release for Demonschool.
We have to remind ourselves that gaining visibility for Demonschool is our main goal. Thus, the Ysbryd team strongly believes we would not be doing Demonschool any favors by wading into waters we can clearly see are blood red. If the September period is going to be Silksong\'s moment, then we need to be elsewhere on the calendar to give Demonschool its own moment to be seen and talked about meaningfully.
This decision isn\'t being taken lightly, since Demonschool\'s release has been delayed before. But we want to be clear: there are no more delays after this point. Weve already distributed Steam keys to press as part of a healthy review program, and had every intention to proudly release on Sept 3. We hope all of you folks whove wishlisted and supported the game will forgive us for this final delay.
What are we gonna use the time between now and November for? Necrosoft Games are gonna keep pouring time into enhancing and polishing up the game experience. There will be more endings and minigames that the developers originally planned to patch in post-release; rather than leave that content on the cutting floor, now itll all be part of the games release in November.
Thank you for your patience and enthusiasm for Demonschool. We truly hope you continue to support Necrosoft Games labor of love by showing up for Faye and her madcap band of collegiate demon hunters on November 19th!
Minimum Setup
- OS: Ubuntu 22.04 LTS (Jammy Jellyfish). SteamOS 3.0
- Processor: Dual Core 2.4 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+
- Storage: 2 GB available space
Recommended Setup
- OS: Ubuntu 22.04 LTS (Jammy Jellyfish). SteamOS 3.0
- Processor: Dual Core 3.0 GHz+Memory: 8 MB RAM
- Graphics: OpenGL 3.2+
- Storage: 2 GB available space
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