
- Tactics: Rewind any action during the planning phase and create combos to dispatch your foes.
- Story: A light horror narrative told through huge avatars with side quests aplenty.
- Schedule: Plan your school schedule to level your characters and build their skills.
- Friendship: 15 characters with whom to build relationships.


Units interact contextually with their environment. Enemies will be struck, objects moved, or the character will simply dash.

Plan movements at your leisure, and execute them all at once. You can also rewind actions during the planning phase.

Buffing friendlies and debuffing enemies compounds damage output. Note the damage numbers!

Combos do big damage and produce unique elemental attacks, which you can use to exploit enemy weaknesses.



Explore a mysterious island that reveals its mysteries morning, noon, and night, day by day, week by week, across a university semester. Plan your team's schedule to enhance their skills and gain new abilities. Gain new teammates and enhance their relationships depending on who you choose to pursue.



[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42519171/90d6cd48132ae659c141653bf689c7a7f03aa979.png\"][/img]
Thank you for playing Demonschool! We have been diligently checking the bug thread on the Steam forum, as well as issues reported in our Discord. Many of these reported issues have now been addressed in today\'s patch (or in earlier hotfix patches). If you stumble upon a bug, please let us know about it! This patch is now LIVE! on Steam, and will be coming to consoles that we can rapidly patch on Monday next week.
Build Info
Windows: v1.0.433 \nmacOS: v1.0.434\nLinux/Steam Deck: v1.435\nSteam Build ID: 20904863 \nCommit Hash: 2503ce4a9c \nDate: 2025/11/22
Patch Notes
dsnamako Updates
Added an icon to the Profiles screen that shows if a relationship connection is on hold because of a progress lock (meaning, you can\'t play the next connection quest because it is gated behind story progression)
[/*]Actually turn off the TV in Karaoke if you fail
[/*]Week 6 - [spoiler]Updated the flame arch VFX in the boiler room so the fireballs can no longer vanish before hitting the lava[/spoiler]
[/*]Made it more obvious when the map screen\'s location list is scrollable
[/*]Fixed a typo in credits & added missing Japanese LQA credits
[/*]Intro video volume level is now affected by the Music volume setting (but clamps to a minimum of 20 so they will always play back some level of audio)
[/*]
dsprimrose Fixes
Fixed a softlock in the abilities menu when trying to assign an ability to a student who already has two assigned (Spanish localisation only)
[/*]Fixed the lighthouse shrine vanishing in some later shrine events
[/*]You no longer lose the chance to do karaoke or cooking if you back out of the companion picker screen
[/*]Fixed a rare edge case when removing unused characters from the world. (the \'talking to primrose in wk5 monday morning crashes the game after moving to two other locations\' bug)
[/*]Fixed a softlock in Mercys lvl 3 Connection quest
[/*]Stopped incorrectly named SFX play commands from crashing the game
[/*]Week 11 Friday night - NPC students now have the correct portrait
[/*]Fixed battle music sometimes being silenced when restarting a battle
[/*]
dsfaye Battle
Week 9 - [spoiler]Fix for edge case where the skeleton boss could summon a grunt and a red demon in such a way that they attempt to walk on the same tile at the same time[/spoiler]
[/*]Fix for action phase hanging when using Ti\'s special across exactly one tile with Push Friends equipped
[/*]Mercy is no longer unable to perform a special attack when she doesn\'t have a companion equipped
[/*]
Additionally, these fixes were delivered in hotfixes earlier in the week...
Fixed a softlock when unlocking some stat-driven achievement on Steam (for example, One-Two punch)
[/*]Fixed a softlock when trying to play shake sfx when talking to NPCs on computers with operating systems set to some European languages, like Polish or French
[/*]Ensure 1080p is always a selectable resolution
[/*]Added missing progress locks to some of Pangxie & Varkas connection quests
[/*]
Minimum Setup
- OS: Ubuntu 22.04 LTS (Jammy Jellyfish). SteamOS 3.0
- Processor: Dual Core 2.4 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+
- Storage: 2 GB available space
Recommended Setup
- OS: Ubuntu 22.04 LTS (Jammy Jellyfish). SteamOS 3.0
- Processor: Dual Core 3.0 GHz+Memory: 8 MB RAM
- Graphics: OpenGL 3.2+
- Storage: 2 GB available space
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