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Demonschool is a new-style tactics RPG where motion equals action. Defeat big weirdos in between the human and demon worlds as Faye and her misfit companions, while navigating university life on a mysterious island.
  • Tactics: Rewind any action during the planning phase and create combos to dispatch your foes.
  • Story: A light horror narrative told through huge avatars with side quests aplenty.
  • Schedule: Plan your school schedule to level your characters and build their skills.
  • Friendship: 15 characters with whom to build relationships.


Units interact contextually with their environment. Enemies will be struck, objects moved, or the character will simply dash.

Plan movements at your leisure, and execute them all at once. You can also rewind actions during the planning phase.

Buffing friendlies and debuffing enemies compounds damage output. Note the damage numbers!

Combos do big damage and produce unique elemental attacks, which you can use to exploit enemy weaknesses.


Explore a mysterious island that reveals its mysteries morning, noon, and night, day by day, week by week, across a university semester. Plan your team's schedule to enhance their skills and gain new abilities. Gain new teammates and enhance their relationships depending on who you choose to pursue.
Demonschool
Necrosoft GamesDeveloper
Ysbryd GamesPublisher
2023Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Very Positive (660 reviews)
Public Linux Depots:
  • [0 B]
  • [0 B]
Demonschool's third big rollup patch

Thank you for playing Demonschool! We deployed another large patch this Thursday - and today we are delivering patch notes to you! This patch has also been deployed to PS5 - PS4 should be live soon. Other platforms to follow.

Build Info

Windows: v1.0.492 macOS: v1.0.496 Linux/Steam Deck: v1.0.494 Steam Build ID: 21233474 Commit Hash: 892516077c Date: 2025/12/19

Patch Notes

:dsnamako: Updates

  • Updated all localized text to the latest versions

    [/*]
  • Color blindness options now have previews in the options menu

    [/*]
  • Made Oh, Deer! cheaper in the store

    [/*]
  • Made fish 11 slightly easier to find

    [/*]
  • Improved fishing bar layer rendering

    [/*]

:dsprimrose: Fixes

  • Ability: Passing Through is now incompatible with Heal Down Attack and Heal Down Defense

    [/*]
  • Fixed Faye-only dialogue being displayed when not directly controlling Faye

    [/*]
  • The newspaper screenshot is now correctly captured for week 1. Mid-week bosses will no longer overwrite the current newspaper boss screenshot (oops)

    [/*]
  • Added the Paladin ability to the store.

    [/*]
  • Made sure some unlocakable students do not show up in the profiles screen until they are fully added to the party

    [/*]
  • Moved some Mountain stream week 0 NPCs so you can interact with their bubbles

    [/*]
  • Moved some Farm week 1 NPCs so you can interact with their bubbles

    [/*]
  • Moved some Lighthouse NPCs so you can interact with their bubbles

    [/*]
  • Hopefully fixed a weird crash if you touched the screen when playing Demonschool. (if its a touchscreen - obviously)

    [/*]

:dsfaye: Battle

  • Attendant: fix for skipped action phase when using a 0 damage move to close an attendant.

    [/*]
  • Fixed error when using Kestrel\'s special attack against two Spinner enemies who are two tiles apart from each other

    [/*]
  • Fixed an issue when hitting a Spinner into a death pit

    [/*]
  • Fix for repeated Cross Slash attack behavior in action phase

    [/*]
  • TV Bomb: Fixed error when performing a move where a teammate damages themself with a TV bomb

    [/*]
  • Setting a teammate on fire by using Push Friends on them while on fire now unlocks the I\'m On Fire achievement

    [/*]
  • Fixed Mercy\'s special and Varka\'s special (if performing a standing attack from an adjacent tile) not applying their special elements, which could cause part of the action phase to be skipped visually when attacking an enemy which is weak or resistant to that element.

    [/*]
  • Varka\'s special can no longer target boss appendages which caused unusual behavior

    [/*]
  • Fixed issue where the game would hang in a double field battle if you don\'t move any teammates in the second field at all, and then one of them performs a counterattack during that turn

    [/*]
  • Improved d-pad controls for circular battle grids

    [/*]

[ 2025-12-20 01:04:31 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 22.04 LTS (Jammy Jellyfish). SteamOS 3.0
  • Processor: Dual Core 2.4 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.2+
  • Storage: 2 GB available space
  • Memory: 8 MB RAM
  • Recommended Setup

    • OS: Ubuntu 22.04 LTS (Jammy Jellyfish). SteamOS 3.0
    • Processor: Dual Core 3.0 GHz+Memory: 8 MB RAM
    • Graphics: OpenGL 3.2+
    • Storage: 2 GB available space
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