Dev Log: February 2023
Like any RPG, as the story progresses, you'll recruit characters to join your party. But unlike most RPGs, these characters don't stand alone. Each leads a unit of up to 5 characters who move and fight together, organized into a specific formation.
During a mission, you'll see your leaders on the map - click on them and you'll see the other characters that make up their unit.
In this map view, the game plays out much like a real-time strategy game. Click on your units and direct them where to go; they'll move in real time. Each unit has a different base speed depending on the characters that make it up, the terrain they're crossing, etc. You can pause the game at any time to issue orders and consider your strategy. In most missions, the goal is to capture towns and strongholds held by the enemy. To do so you'll inevitably come up against enemy units, who will try to defend their territory. Once two units come into contact, a battle will commence.
When two units approach each other, you'll see this screen, showing both units' formations. Each character within a unit has a class, which determines how they'll act in combat. Each class has front and/or back row abilities that they'll use depending on how they're positioned. Classes also have resistance to specific types of damage (slashing, piercing, or blunt.) Battles are turn-based but you, the player, don't issue orders to your characters; they fight automatically. Melee classes will attack the closest enemy character in the front row; ranged classes prefer attacking the back row. Characters act in order depending on their Agility stat, and their class determines how many turns they can take in a single encounter.
Clicking into the Battle Preview screen will give more details on how each character will attack. Importantly, you can adjust your formation before battle begins, so by lining up your characters appropriately to take advantage of damage types and resistances, you can turn a bad matchup into a good one.
Once an encounter ends, the side with the highest morale - which is lost as characters sustain damage or fall in battle - is the victor, and the losing unit is forced back, losing ground. By defeating enemy units you'll clear the way to liberating the towns and strongholds they defend. You'll move fluidly between these two systems - real-time movement, turn-based encounters - until you defeat enemy units, capture specific objectives, or whatever else a particular mission requires.
Currently we're putting the finishing touches on a playable demo which includes an introduction to the world and story of Grand Arms, and the first three missions of the game, finishing with an important plot twist that sets the stage for the rest of the story. Unlike the full game, the demo will also be playable in your browser, without needing to install anything. The demo is now feature complete and we're just wrapping up some of the final art and music. Stay tuned and we'll have more to announce in the coming weeks.
[ 2023-02-17 15:35:39 CET ] [ Original post ]
As Grand Arms development progresses, we'll be posting introductions to some of our game systems here. Grand Arms is an RPG patterned after the classic Ogre Battle series from SNES and N64. If you've heard of Tactics Ogre (including the fantastic recent release of Tactics Ogre Reborn) you're in the right ballpark, but Tactics Ogre is an offshoot of the original series with fully turn-based gameplay. Ogre Battle, and Grand Arms, feature a mix of real-time and turn-based games that few other games have attempted. Here's how it works.
Units
Like any RPG, as the story progresses, you'll recruit characters to join your party. But unlike most RPGs, these characters don't stand alone. Each leads a unit of up to 5 characters who move and fight together, organized into a specific formation.
During a mission, you'll see your leaders on the map - click on them and you'll see the other characters that make up their unit.
Movement
In this map view, the game plays out much like a real-time strategy game. Click on your units and direct them where to go; they'll move in real time. Each unit has a different base speed depending on the characters that make it up, the terrain they're crossing, etc. You can pause the game at any time to issue orders and consider your strategy. In most missions, the goal is to capture towns and strongholds held by the enemy. To do so you'll inevitably come up against enemy units, who will try to defend their territory. Once two units come into contact, a battle will commence.
Combat
When two units approach each other, you'll see this screen, showing both units' formations. Each character within a unit has a class, which determines how they'll act in combat. Each class has front and/or back row abilities that they'll use depending on how they're positioned. Classes also have resistance to specific types of damage (slashing, piercing, or blunt.) Battles are turn-based but you, the player, don't issue orders to your characters; they fight automatically. Melee classes will attack the closest enemy character in the front row; ranged classes prefer attacking the back row. Characters act in order depending on their Agility stat, and their class determines how many turns they can take in a single encounter.
Clicking into the Battle Preview screen will give more details on how each character will attack. Importantly, you can adjust your formation before battle begins, so by lining up your characters appropriately to take advantage of damage types and resistances, you can turn a bad matchup into a good one.
Objectives
Once an encounter ends, the side with the highest morale - which is lost as characters sustain damage or fall in battle - is the victor, and the losing unit is forced back, losing ground. By defeating enemy units you'll clear the way to liberating the towns and strongholds they defend. You'll move fluidly between these two systems - real-time movement, turn-based encounters - until you defeat enemy units, capture specific objectives, or whatever else a particular mission requires.
Development Update
Currently we're putting the finishing touches on a playable demo which includes an introduction to the world and story of Grand Arms, and the first three missions of the game, finishing with an important plot twist that sets the stage for the rest of the story. Unlike the full game, the demo will also be playable in your browser, without needing to install anything. The demo is now feature complete and we're just wrapping up some of the final art and music. Stay tuned and we'll have more to announce in the coming weeks.
Grand Arms: March of the Red Dragon
Child 39 Studios
Child 39 Studios
Summer 2023
Strategy Singleplayer
Game News Posts 4
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
No user reviews
(0 reviews)
https://store.steampowered.com/app/2056130 
Grand Arms: March of the Red Dragon is a unique tactical RPG, a spiritual successor to the classic Ogre Battle series. Gameplay blends real-time strategy and resource management with turn-based RPG combat. Move squads of units across the map in real time to capture towns and castles; when enemy units come in contact, a turn-based battle ensues, with the defeated side forced to retreat.
Build Your Army
Take control of dozens of individual soldiers with unique appearance, stats and classes. Choose from 40+ class options, and customize your squad's formation to maximize their effectiveness: taking advantage of which abilities are used when a unit is in the front vs. the rear, what damage types they deal and what enemies are weak to, and support abilities which can be used to help nearby squads when they enter combat.
Fight it out!
When your squad comes in contact with an enemy squad, a turn-based battle ensues. Battles play out automatically; characters act in initiative order, and their actions are determined by their class and the squad's formation - archers will rain down destruction on enemies from the rear, but if they lose their cover, they're defenseless. The side that deals the most morale damage - by hitting hard, taking down units, or weakening the enemy commander - is the winner, with the other side losing ground on the map.
Control Your Territory
Explore dozens of unique regions depicted in lush, hand-painted graphics.
Each in-game location includes towns, churches, castles and watchtowers, all of which can be liberated to gain a tactical advantage. Destroy your opponents and capture their territories to win. Choose where to stand your ground - fighting from the right terrain can give you the advantage you need, and traversing difficult terrain can build up fatigue that will reduce your units' effectiveness.
Destiny Awaits, but Ruling isn't Easy
Navigate a rich character-driven narrative filled with intrigue, betrayal, and hard choices.
Generations ago, the scattered kingdoms of the Britons were nearly united by one of history's greatest princes, Llewelyn the Great, in fulfillment of an ancient prophecy. Llewelyn was the greatest ruler the land had seen since King Arthur. But when he reached the apex of his power, he died, leaving behind a messy succession crisis. And in the chaos, England invaded, leading to a loss of nearly all Llewelyn had won.
Llewelyn II was named after his famous grandfather. He too is destined for greatness and will someday be known to history. But his path to greatness is uncertain: his father and brothers are imprisoned in London, England occupies half of the territory of Gwynedd, raiders harry the coast, and the ruling prince, Llewelyn's uncle, is viewed by many as a usurper. Will he be known as the prophesied Son of Destiny who ruled over a united Kingdom of the Britons, or as the prince who lost everything when England invaded?
Play as Llewelyn's seneschal Goronwy, taking command of his armies to consolidate your power in Wales - defending against threats from England as well as closer to home.
Build Your Army
Take control of dozens of individual soldiers with unique appearance, stats and classes. Choose from 40+ class options, and customize your squad's formation to maximize their effectiveness: taking advantage of which abilities are used when a unit is in the front vs. the rear, what damage types they deal and what enemies are weak to, and support abilities which can be used to help nearby squads when they enter combat.
Fight it out!
When your squad comes in contact with an enemy squad, a turn-based battle ensues. Battles play out automatically; characters act in initiative order, and their actions are determined by their class and the squad's formation - archers will rain down destruction on enemies from the rear, but if they lose their cover, they're defenseless. The side that deals the most morale damage - by hitting hard, taking down units, or weakening the enemy commander - is the winner, with the other side losing ground on the map.
Control Your Territory
Explore dozens of unique regions depicted in lush, hand-painted graphics.
Each in-game location includes towns, churches, castles and watchtowers, all of which can be liberated to gain a tactical advantage. Destroy your opponents and capture their territories to win. Choose where to stand your ground - fighting from the right terrain can give you the advantage you need, and traversing difficult terrain can build up fatigue that will reduce your units' effectiveness.
Destiny Awaits, but Ruling isn't Easy
Navigate a rich character-driven narrative filled with intrigue, betrayal, and hard choices.
Generations ago, the scattered kingdoms of the Britons were nearly united by one of history's greatest princes, Llewelyn the Great, in fulfillment of an ancient prophecy. Llewelyn was the greatest ruler the land had seen since King Arthur. But when he reached the apex of his power, he died, leaving behind a messy succession crisis. And in the chaos, England invaded, leading to a loss of nearly all Llewelyn had won.
Llewelyn II was named after his famous grandfather. He too is destined for greatness and will someday be known to history. But his path to greatness is uncertain: his father and brothers are imprisoned in London, England occupies half of the territory of Gwynedd, raiders harry the coast, and the ruling prince, Llewelyn's uncle, is viewed by many as a usurper. Will he be known as the prophesied Son of Destiny who ruled over a united Kingdom of the Britons, or as the prince who lost everything when England invaded?
Play as Llewelyn's seneschal Goronwy, taking command of his armies to consolidate your power in Wales - defending against threats from England as well as closer to home.
MINIMAL SETUP
- Processor: 2 GHzMemory: 512 MB RAMStorage: 512 MB available space
- Memory: 512 MB RAMStorage: 512 MB available space
- Storage: 512 MB available space
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