




Dev Diary #2
It has been a little over a month since the last developer diary. A lot has happened in this time, for example, there are now the first elements for managing a community. You can build buildings, manage resources and simulate a round. Furthermore, there are now game saves to save all progress, here we are still trying to support the Steam Cloud until the release, so that you can synchronise your game saves across the platforms. The localisation is also new, so the game will also be available in several languages. Again, I'd like to refer you to our Discord server, where you can occasionally find advance information or screenshots of the current state of development.
Administration
You can expand your community, create production buildings, manage resources and grow the population.
(Work in Progress - Resource Overview)
There is now the possibility that you can look at the resources of your city, later there will be a proper
administration to trade and regulate these resources.
(Work in Progress - Construction Overview)
In the construction overview you can find the current orders and see how long it takes to complete these buildings.
(Work in Progress - Construction Contract)
It is now possible to commission buildings, in advance you can see how much they can produce per month, how much it costs to run the building and how long it can take to build.
Localisation
As you have already seen, the localisation is not yet complete, but this will be done in the coming time. At the moment, the localisation is limited to English and German, but will be expanded to include Russian and Ukrainian by the time of release (thanks to Muphlon for this) and hopefully further expanded with the help of the community.
(Work in Progress - Localised Main Menu)
Closing
That's it for the developer diary today, if you have any questions, ask them and we will answer them.
[ 2022-06-26 17:00:32 CET ] [ Original post ]
The features listed below are currently still in development and will be expanded and completed during the course of Early Access. The development of this game weighs heavily on the community, ideas and suggestions will be incorporated into the game where possible.
General Description
In this game, you are your own master. You will build your own city and let it blossom. But be careful, because there are dangers lurking in this world. You need an army to protect and defend yourself, your city and your allies.
For your city to flourish, you need to trade to get more resources to equip and upgrade your army, or to expand your city. It is up to you to find your own strategy.
Diplomacy (Work in Progress)
Interact with other cities and rulers, trade or go to war with them. Forge an alliance, give gifts to other rulers or threaten them. Your wealth and power play a big role here, you can intimidate them or make yourself popular. The path you take is entirely up to you.
Dynasties (Work in Progress)
Build your own family tree by marrying and having children to ensure your own inheritance. Continue to play as your own heir, expanding your power, wealth and honour over time.
Armies and war (Work in Progress)
Create a large army and wage war against other rulers. Wipe out entire cities and become a tyrant, or build a powerful defensive army with multiple rulers to protect you from danger.
City building and administration (Work in Progress)
Expand your city, make it prosper and increase your revenue and population. Develop resources, promote and trade them, build schools to increase education in your city, inns to increase satisfaction, churches to satisfy the religious community or a mighty fortification to protect your city.
- Memory: 512 MB RAMStorage: 150 MB available spaceAdditional Notes: Only 64bit Architecture
- Storage: 150 MB available spaceAdditional Notes: Only 64bit Architecture
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