Big news: we are teaming up with our friends at Finji to bring I Was a Teenage Exocolonist to you!
To celebrate, the Exocolonist 2020 demo will be available again until the end of November.
Yes THAT Finji, the people who brought you Night in the Woods, Overland, Wilmot's Warehouse, FEIST, Panoramical, Canabalt and Capsule. And soon Chicory, TUNIC, and I Was a Teenage Exocolonist!
We are incredibly stoked by our partnership with Bekah, Adam, and the rest of the Finji team. Ive known them for many years and cant emphasize enough how much respect I have for Finji as publishers, designers, and leaders in our industry. Northway Games has always self-published until now, but I Was a Teenage Exocolonist is our biggest game yet, and merits this opportunity to reach a wider audience with Finji leading the way.
Happy Thanksgiving to Americans, and happy Exocolonist-Finji day to everyone.
- Sarah and the Exo team
[ 2020-11-24 23:48:21 CET ] [ Original post ]
🎮 Full Controller Support
- The Vox: Tower Defense Developer [1.59 G]
Growing up in humanity's first extrasolar colony, you and your family are refugees from Earth flung into a new world of wonder and danger. You have your whole life ahead of you: Will you become an engineer and bring modern technology to this jurassic planet? Or cultivate the alien plants and live in harmony with exotic nature? Battle the massive beasts which rule Vertumna, or nurture future generations of humans?
Your decisions matter; whether to study, learn to play an instrument, obey your parents or sneak out to explore the hazardous jungle. Adolescence is full of awkwardness and clumsy mistakes, but everything you learn will make you - and your colony - stronger. Your memories, decisions and friendships will be at your side when strife is near, becoming collectible cards used for everything from taking a math test to escaping the jaws of a wild snapbladder.
A strange connection to an orbiting wormhole causes you to remember events from your past lives. It'll take many lives to find every ending and ultimately a way to save both your colony and the planet.
Exocolonist is going to have this great stuff:
- 800 story events - too much to experience in one lifetime, but luckily you'll have many.
- 250 battle cards - loosely based on poker rules, make the best hand from cards like Up to your Knees in Mud (adjacent cards get +1) and Testing on Humans (cards to the right become blue)
- 30 endings - find every way to die, aim to become Governor one day, or live a simple life as a botanist and let others take care of the monster-slaying.
- 25 jobs - goof off behind the counter as a depot clerk, or join a survey team and chart the Valley of Vertigo.
- 15 skills - will you focus on empathy and organization, or train up your toughness and bravery?
- 10 dateable characters - dogboys, aliens, hot politicians and cold-as-ice killers. Can you guess what your childhood friends will grow up to be?
Plus all the basics:
- Acne
- Time loops
- Alien pets
- Growing up
- Dying young
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