On Thursday August 25th at 10am PT we'll finally loose our arrow into the world, piercing the hearts of narrative rpg fans as they live (and re-live) their teenage years on the planet Vertumna. [previewyoutube=oRRanzUQ0Vw;full][/previewyoutube] Our new launch trailer features beautiful rock-ballad "The Child You Were" by Frances Aravel, and powerful imagery from emotional moments in the game. I'm not crying, you're crying. Our sound designer Em Halberstadt from A Shell in the Pit Audio created it with help from Emily Liles and friends from Finji. I'm as nervous as a hopeye about the upcoming launch!! I hope you're excited to play I Was a Teenage Exocolonist soooooooooon. - Sarah nyaa
[ 2022-08-18 16:12:06 CET ] [ Original post ]
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- The Vox: Tower Defense Developer [1.59 G]
Growing up in humanity's first extrasolar colony, you and your family are refugees from Earth flung into a new world of wonder and danger. You have your whole life ahead of you: Will you become an engineer and bring modern technology to this jurassic planet? Or cultivate the alien plants and live in harmony with exotic nature? Battle the massive beasts which rule Vertumna, or nurture future generations of humans?
Your decisions matter; whether to study, learn to play an instrument, obey your parents or sneak out to explore the hazardous jungle. Adolescence is full of awkwardness and clumsy mistakes, but everything you learn will make you - and your colony - stronger. Your memories, decisions and friendships will be at your side when strife is near, becoming collectible cards used for everything from taking a math test to escaping the jaws of a wild snapbladder.
A strange connection to an orbiting wormhole causes you to remember events from your past lives. It'll take many lives to find every ending and ultimately a way to save both your colony and the planet.
Exocolonist is going to have this great stuff:
- 800 story events - too much to experience in one lifetime, but luckily you'll have many.
- 250 battle cards - loosely based on poker rules, make the best hand from cards like Up to your Knees in Mud (adjacent cards get +1) and Testing on Humans (cards to the right become blue)
- 30 endings - find every way to die, aim to become Governor one day, or live a simple life as a botanist and let others take care of the monster-slaying.
- 25 jobs - goof off behind the counter as a depot clerk, or join a survey team and chart the Valley of Vertigo.
- 15 skills - will you focus on empathy and organization, or train up your toughness and bravery?
- 10 dateable characters - dogboys, aliens, hot politicians and cold-as-ice killers. Can you guess what your childhood friends will grow up to be?
Plus all the basics:
- Acne
- Time loops
- Alien pets
- Growing up
- Dying young
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