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Exocolonist Patch #3 (version 2716) changelog!

I Was a Teenage Exocolonist Patch #3, version 2716 (March 16) is up now on Steam! This build restores some accidentally lost content, adds custom cursors, fixes issues with equipment bonuses and some statuses, and a bunch more small issues and typos.

  • store hogs in save files and offer to restore if Groundhogs.json corrupt
  • improve loading an age 11+ game in a demo version
  • custom cursors, can be disabled via settings, bigger on 4k
  • better fix for cards getting stuck
  • redirecting thumper now adds to defense one time
  • immediately skip current card challenge when you disable it via tutorial
  • show card art and text in controller tooltips that include both
  • strip exoscript markup from all user-entered names
  • fix starting the game in controller mode with no controller plugged in
  • fix hitting home with H hotkey while entering name if input box loses focus
  • fix feedback menu truncating jankily after 13 lines
  • fix tooltips disappearing too fast when using mouse and keyboard together
  • fix steam deck tutorial where it says "click" so we can finally be verified
  • fix disabling past lives with negative checks
  • fix WAKE UP font being huge sometimes
  • fix medallion and other gear bonuses that should only be on the first round
  • fix becoming enlightened after first or second perk with gear skill bonuses
  • fix fillbars not showing changes when gear bonuses push skill over 100
  • fix autosaving when returning from an expedition before the date changes
  • fix showing -15 when you have net +0 skill change and gear equipped
  • fix calm and starving statuses not affecting skill changes
  • fix not showing skill bonus info in bubble tooltip when net is +0
  • fix remove incrementMonth to keep from skipping important events
  • fix opening credits menu during ending doesn't let you close it again
  • fix upgrading hopeye
  • fix missing skill card sub-events for vace/rex/nomi/sym
  • fix old sol not saying interesting things about many endings
  • a regular helping of narrative fixes and typos
Another giant thank you to everyone who reported bugs from inside the game's feedback menu! I couldn't have found these without you! exoflex - Sarah


[ 2023-04-11 08:22:30 CET ] [ Original post ]

I Was a Teenage Exocolonist
Northway Games Developer
Finji Publisher
2022-08-25 Release
Game News Posts: 48
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive (3172 reviews)
Public Linux Depots:
  • The Vox: Tower Defense Developer [1.59 G]
Exocolonist is still in development.

Growing up in humanity's first extrasolar colony, you and your family are refugees from Earth flung into a new world of wonder and danger. You have your whole life ahead of you: Will you become an engineer and bring modern technology to this jurassic planet? Or cultivate the alien plants and live in harmony with exotic nature? Battle the massive beasts which rule Vertumna, or nurture future generations of humans?

Your decisions matter; whether to study, learn to play an instrument, obey your parents or sneak out to explore the hazardous jungle. Adolescence is full of awkwardness and clumsy mistakes, but everything you learn will make you - and your colony - stronger. Your memories, decisions and friendships will be at your side when strife is near, becoming collectible cards used for everything from taking a math test to escaping the jaws of a wild snapbladder.

A strange connection to an orbiting wormhole causes you to remember events from your past lives. It'll take many lives to find every ending and ultimately a way to save both your colony and the planet.



Exocolonist is going to have this great stuff:

  • 800 story events - too much to experience in one lifetime, but luckily you'll have many.
  • 250 battle cards - loosely based on poker rules, make the best hand from cards like Up to your Knees in Mud (adjacent cards get +1) and Testing on Humans (cards to the right become blue)



  • 30 endings - find every way to die, aim to become Governor one day, or live a simple life as a botanist and let others take care of the monster-slaying.
  • 25 jobs - goof off behind the counter as a depot clerk, or join a survey team and chart the Valley of Vertigo.
  • 15 skills - will you focus on empathy and organization, or train up your toughness and bravery?
  • 10 dateable characters - dogboys, aliens, hot politicians and cold-as-ice killers. Can you guess what your childhood friends will grow up to be?



Plus all the basics:

  • Acne
  • Time loops
  • Alien pets
  • Growing up
  • Dying young

GAMEBILLET

[ 6138 ]

19.79$ (34%)
17.59$ (12%)
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0.90$ (91%)
5.94$ (15%)
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11.24$ (25%)
4.05$ (80%)
5.00$ (75%)
0.45$ (85%)
16.97$ (15%)
3.00$ (50%)
10.78$ (17%)
8.47$ (15%)
17.59$ (12%)
9.74$ (35%)
10.94$ (45%)
GAMERSGATE

[ 3458 ]

1.72$ (89%)
9.84$ (67%)
8.84$ (66%)
20.0$ (50%)
5.0$ (75%)
9.89$ (34%)
4.0$ (80%)
1.13$ (77%)
4.5$ (62%)
6.0$ (80%)
2.55$ (83%)
2.63$ (74%)
0.84$ (83%)
15.99$ (20%)
17.99$ (28%)
6.0$ (90%)
0.58$ (92%)
4.49$ (55%)
5.0$ (75%)
9.9$ (67%)
9.0$ (70%)
14.99$ (25%)
13.59$ (32%)
2.64$ (91%)
4.0$ (80%)
9.0$ (85%)
5.78$ (71%)
39.99$ (20%)
11.99$ (40%)
9.59$ (36%)

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