For one week only, the demo is live and game is on sale as we celebrate the best of deckbuilders on Steam! I LOVE deck building games. Some of my recent favorites (all roguelikes):
Cobalt Core
Inscryption
Monster Train
Dream Quest (obscure but essential)
Balatro (current obsession)
But there will always be a special place in my heart (and a not insignificant part of my brain) for Magic the Gathering. It's been years since I've played online, but I have an unopened box of Lord of the Rings in my closet just waiting to be drafted. Something about the feel - and that smell - of glue and cardboard.
So naturally when I was designing the deckbuilding component for I Was a Teenage Exocolonist, I was already thinking about how to make a physical game out of it.
Behold: you can buy it from TheGameCrafter.com for $14.99 USD!
These are made to order (so it might take a while to ship) and feature 52 UV-coated cards in a cute mint tin, with card art from the game. I originally designed them as promotional merch so I'm selling these at cost.
And yes it includes instructions for a playable 1-person game, a simplified version of the minigame in Exocolonist. Shuffle and draw 7 cards, then play a hand of 5 which scores at least 3 points to win the round. Points come from straights, flushes, pairs, or total score, and yes, order matters.
Or screw playing the game, just enjoy the feel of your favorite Exocolonist cards right in your hands. Breathe deeply and smell that hot ink and glue. Ahhhhhh.
- Sarah cccat
[ 2024-03-25 17:00:46 CET ] [ Original post ]
🎮 Full Controller Support
- The Vox: Tower Defense Developer [1.59 G]
Growing up in humanity's first extrasolar colony, you and your family are refugees from Earth flung into a new world of wonder and danger. You have your whole life ahead of you: Will you become an engineer and bring modern technology to this jurassic planet? Or cultivate the alien plants and live in harmony with exotic nature? Battle the massive beasts which rule Vertumna, or nurture future generations of humans?
Your decisions matter; whether to study, learn to play an instrument, obey your parents or sneak out to explore the hazardous jungle. Adolescence is full of awkwardness and clumsy mistakes, but everything you learn will make you - and your colony - stronger. Your memories, decisions and friendships will be at your side when strife is near, becoming collectible cards used for everything from taking a math test to escaping the jaws of a wild snapbladder.
A strange connection to an orbiting wormhole causes you to remember events from your past lives. It'll take many lives to find every ending and ultimately a way to save both your colony and the planet.
Exocolonist is going to have this great stuff:
- 800 story events - too much to experience in one lifetime, but luckily you'll have many.
- 250 battle cards - loosely based on poker rules, make the best hand from cards like Up to your Knees in Mud (adjacent cards get +1) and Testing on Humans (cards to the right become blue)
- 30 endings - find every way to die, aim to become Governor one day, or live a simple life as a botanist and let others take care of the monster-slaying.
- 25 jobs - goof off behind the counter as a depot clerk, or join a survey team and chart the Valley of Vertigo.
- 15 skills - will you focus on empathy and organization, or train up your toughness and bravery?
- 10 dateable characters - dogboys, aliens, hot politicians and cold-as-ice killers. Can you guess what your childhood friends will grow up to be?
Plus all the basics:
- Acne
- Time loops
- Alien pets
- Growing up
- Dying young
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