Hello there, Kabloop here! Today Im talking about upgrades, and what players can expect in terms of character progression when they get their hands on DIGGERGUN later this year.
In DIGGERGUN there are two ways to improve your character: increasing their stats and obtaining DIGGERGUN abilities. Both of these have been implemented in such a way as to encourage player choice, either when deciding which stat to invest your points in, or which DIGGERGUN ability to use in moment-to-moment gameplay. After all, what choices we make and how we make them, is a key theme of DIGGERGUN.
Lets look at character stats first. Your character, Alex, will gain experience points as you do things in the mines. This can be anything from collecting resources, to defeating enemies or depositing lithium. After earning a certain amount of experience points Alex will level up, gaining a stat point.
Your stat points can be put into any four of the following categories:
Aim: Improves Alexs aim when using the DIGGERGUN. Increases damage dealt by your DIGGERGUN.
Strength: Enables Alex to carry more lithium. At certain thresholds, Alex will be able to carry more food in their inventory.
Energy: Increases the total amount of energy Alex has.
Luck: Increases Alexs luck, allowing them to find more lithium, rare materials as well as a few other things.
A maximum of ten points can be applied to each stat, with the effects of these stats being passive. Due to the way DIGGERGUN has been designed, increasing a stat by just one point can make a huge difference to gameplay.
For example, at the beginning of DIGGERGUN, Alex can only carry five lithium. However, theyll be required to deposit eight pieces of lithium a day to get paid. If the player invests one stat point into Strength, Alex will be able to carry eight pieces of lithium. This means the player wont have to make return trips to the lithium deposit to meet their quota.
DIGGERGUN isnt a mechanically demanding game (its not Elden Ring!), however, it has been designed to be oppressive. And making use of your stats points will help you even the odds especially considering time is money.
Lets move on to DIGGERGUN abilities. This is quite different from the levelling system outlined above.
Whilst stat increases are passive and can be done in any order, upgrading Alexs DIGGERGUN is done linearly by progressing the Traders storyline. To do so, Alex will have to give the trader various resources.
Upon gaining a DIGGERGUN upgrade, Alex will be able to use a new DIGGERGUN ability when in the mines. Each of these abilities is unique and is designed to help in a variety of situations.
Here are just a few of the DIGGERGUN abilities you can obtain:
Beam: Fires a laser beam, which blasts through multiple enemies until it collides with a solid object.
Shotgun: Fires multiple bullets at once, in a variety of different directions.
Block: Creates a solid block in front of Alex, allowing them to jump on top of it. Can also be used to block enemies.
Using a DIGGERGUN ability costs energy, with each abilitys energy costs being unique. The beam, for example, costs two energy, whilst the shotgun only costs one.
These upgrades have been designed in such a way as to provide interesting moment-to-moment gameplay choices to the player, especially as they dig deeper into the mines and encounter tougher scenarios.
A good example of this is the fly enemies. These little buggers periodically spawn from plants. They are small and difficult to hit with a standard bullet. They are, however, easy to hit with a well-aimed shot whilst using the shotgun ability.
On the flip side, the Laser upgrade is great for clearing a path, but its energy cost is high. This means the player has to choose wisely when to use it.
It's important to note that if Alex's energy drops to zero they will collapse, losing half their money.
How much players will be able to use these upgrades will depend on the stats they invest in. If the player upgrades Alexs energy stat a lot, then they will be able to use the beam ability a lot more frequently than someone who hasnt done so.
Thats it when it comes to upgrades or at least, those that are of use in the mines.
One very important aspect of DIGGERGUN is the various character storylines. The choices players make during these storylines will determine the outcome of Alexs story. But they also provide a variety of rewards which can help Alex.
Some of these items are small, such as an umbrella which stops the player from losing energy when walking in the rain, while others are exceptionally useful such as lithium storage.
The intention isnt for players to min-max the storylines to get rewards (although Im certain some players most certainly will), but being a good person can pay off. Sometimes.
Thats all for today! Thanks for reading! Hopefully, now you have a better idea of what gameplay choices youll be expected to make when DIGGERGUN launches later this year. Until next time!
- Kabloop
DIGGERGUN
Kabloop
Kabloop
Coming Soon
Singleplayer
Game News Posts 9
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
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After arriving on an island off the coast of Cornwall to work as Engineer, you’re quickly put to work in the lithium mines due to the flexibility clause in your contract. With the Cornwall Mining Corporation demanding a £3,000 fee to terminate your employment contract and take you back to the mainland, you’re left with nothing to do but dig.
DIGGERGUN’s world and gameplay is defined by its life-sim system, with the player required to carefully manage their time, energy and minimum wage in order to succeed as they dig through randomly generated mines looking for lithium.
What you do, when you do it and how you do it has never been so important in this oppressive world. Can you overcome the corporation, as it fights to drain you of every ounce of your spirit and stamina?
Features:
- Day-and-night cycle with an energy system where your actions truly matter as the sim-system tracks your gameplay and punishes/rewards you for your choices,
- An atmospheric world with unique characters who run on their own schedules. Who you interact with, and who you don’t, can change the outcome of your story,
- An all-to-real sim where wages, food, rent, and much more are based on the current cost-of-living in the United Kingdom, with tax calculated to real-world rates,
- Randomly generated mines always keep you on your toes and increase in difficulty as you move through them.
- OS: 4-bit Ubuntu 14.04+
- Processor: 2 GHz dual-coreMemory: 2 MB RAM
- Memory: 2 MB RAM
- Graphics: Any AMD or nVidia graphics card with latest drivers
- Storage: 300 MB available space
- OS: Ubuntu 18.04
- Processor: Intel Core i5-2400. AMD A10-6800KMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GeForce GTX 460. AMD Radeon HD 5870
- Storage: 1 GB available spaceAdditional Notes: These are the minimum settings that are guaranteed to give you a smooth gameplay experience.
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