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Weekly Dev Log #2

Greetings! It is time for the weekly devlog, where I bring you up to date on the state of the game and where things are headed. What have I worked on this past week? Dialogue is now able to branch, allowing for unique conversations and dialogue options available for certain classes and whatnot. There is now a Tutorial Area in the Hub area (an area for the player to 'prepare' for a run) that will allow the player to test out controls as well as weapons, abilities, and classes. I hope that this area will remove the need for a 'hand-holding' tutorial sequence, but I am always open to changing it if need be. To go along with this Tutorial Area, the player can now change classes in the Hub area, allowing the player to see what each class offers and to try them out. In the future I plan to include unlocks for classes, requiring the player to complete certain objectives to unlock specific classes. I've also completed a bunch of minor improvements and tweaks, such as:

  • Overhaul of the Status/Effect GUI
  • Reworking how each Classes' data was stored, allowing for much easier creation/adjustment
  • Reworking how Abilities and Statuses/Effects were implemented, leading to much faster development
  • ...as well as many, many bug fixes and adjustments
Where are things headed? Starting today, I plan to begin work on fleshing out the game and creating content, in the way of classes, locations, quests, dialogues, relations, etc. I believe the foundation of the game is sturdy, and I look forward to finally stretching my creative muscles to create interesting classes and locations. As this game is set in a medieval/fantasy setting, I want to include the 'generic' fantasy races such as humans, elves, dwarves, goblins, etc. However, I also want to include unique races and peoples at some point in time. I will begin by creating and fleshing out the human world first, which will entail probably a few factions, such as common folk, bandits, the nobility, etc. I want each reach to feel unique when compared to each other, but also unique compared to themselves. For instance, an elf could be a tree elf, or a mountain elf, something like that. Thanks for reading, and if you have any questions feel free to leave a comment and ask away! Until next time, aGoldenFly


[ 2022-06-29 13:06:46 CET ] [ Original post ]

Lands of Crown
aGoldenFly Developer
aGoldenFly Publisher
2023 Release
Game News Posts: 28
🎹🖱️Keyboard + Mouse
No user reviews (0 reviews)


Lands of Crown is a top-down roguelike focusing on player-choice and replay-ability in a simulated, dynamic, and randomly-generated world. By drawing heavy inspiration from Streets of Rogue and Kenshi, the player can do what they want, how they want. Complete quests, conduct trades, gain levels, use abilities, steal weapons, all while trying to survive in a world that reacts to itself, and you.



Win the game by taking the Crown, through any way you can. Use the overwhelming strength of a warrior, the shadowy stealth of an assassin, the smooth words of a bard, or even the spells of a witch or wizard to seize the Crown. The choice is yours on how you want to play.

Features

  • Play as any class you want. If you can see them in-game, you can play as them.
  • Explore randomly-generated worlds full of different environments and towns. Travel from the frozen wastes, to the humid swamps, to the enchanted forests,
  • Experience advanced AI where characters react to everything around them. A Bard will be welcomed in the tavern, but a Tax Collector may be rejected, while a Witch could be attacked. That sort of thing.
  • Complete quests, trade, and fight (in your own way) to level up and grow stronger. Find weapons, tools, and secret characters to aid you along the way.
  • Beat the game, or don't. The game is vast and full of characters, bosses, and environments. Play on your terms.

MINIMAL SETUP
  • Processor: TBDMemory: 250 MB RAM
  • Memory: 250 MB RAM
  • Graphics: TBD
  • Storage: 100 MB available space
RECOMMENDED SETUP
  • OS: Ubuntu 18.04
  • Processor: Intel Core i5-2400. AMD A10-6800KMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Nvidia GeForce GTX 460. AMD Radeon HD 5870
  • Storage: 1 GB available spaceAdditional Notes: These are the minimum settings that are guaranteed to give you a smooth gameplay experience.
GAMEBILLET

[ 6045 ]

12.71$ (15%)
6.79$ (-36%)
4.22$ (15%)
12.74$ (15%)
16.39$ (18%)
16.39$ (18%)
41.99$ (16%)
24.87$ (17%)
12.74$ (15%)
16.39$ (18%)
46.08$ (23%)
22.24$ (11%)
12.74$ (15%)
0.91$ (91%)
16.79$ (16%)
34.13$ (15%)
8.46$ (15%)
14.44$ (15%)
6.22$ (11%)
24.87$ (17%)
23.47$ (22%)
16.52$ (17%)
16.97$ (15%)
8.59$ (14%)
20.99$ (16%)
8.46$ (15%)
5.06$ (16%)
16.52$ (17%)
25.47$ (15%)
33.96$ (15%)
GAMERSGATE

[ 687 ]

1.5$ (81%)
2.0$ (90%)
3.75$ (85%)
12.99$ (35%)
0.68$ (89%)
7.7$ (78%)
5.4$ (64%)
14.99$ (50%)
21.99$ (45%)
0.59$ (40%)
12.49$ (50%)
3.75$ (75%)
1.35$ (89%)
16.82$ (44%)
3.0$ (85%)
1.74$ (91%)
1.88$ (81%)
1.5$ (81%)
7.83$ (74%)
34.99$ (50%)
3.0$ (80%)
9.99$ (50%)
5.0$ (75%)
3.0$ (80%)
8.0$ (60%)
0.56$ (81%)
3.75$ (75%)
9.0$ (70%)
13.49$ (25%)
9.99$ (50%)

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