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Greetings! Welcome to yet another weekly dev log, where I detail all the things I worked on and where the game is headed! What have I worked on this past week? Content! The majority of my work this week has been on adding items, buildings, and NPCs to the world. Each NPC needs items, apparel, an ability, unique dialogue and quests, multiple buildings and the like. There is a lot of work to be done in this department, but I enjoy the challenge. Optimizations, optimizations, and yes, more optimizations. I optimized animations, path finding, world generation, and I even optimized my workflow too. I had done a lot of optimization work before, as each NPC has pathing, reacting, fighting, etc to do. But it seems another round of optimization was in order, and it seems to have paid off quite well. Refactoring and bug fixing. I would have liked to get more work done in regards to content this week, but refactoring combat and world generation, among other things, must take priority. I must have a strong foundation to build off of, otherwise I'll never be able to depend on the systems no matter what I throw at it. Regardless, numerous bugs have been fixed and multiple systems have been updated to make development much smoother to work with. Where are things headed? The game is steadily heading towards a state that is not necessarily feature complete but is fun and completely playable. For this week, I plan to keep working on adding content in the form of new items, weapons, abilities, buildings, locations, etc. Beyond that, I want to start looking into setting up a playable demo. I'll make no promises about when one would release, but I'll make an announcement when I do publish it. Thanks for reading, and as always feel free to leave a comment if you have a question about anything! Until next time, aGoldenFly
[ 2022-07-06 12:38:49 CET ] [ Original post ]
Lands of Crown is a top-down roguelike focusing on player-choice and replay-ability in a simulated, dynamic, and randomly-generated world. By drawing heavy inspiration from Streets of Rogue and Kenshi, the player can do what they want, how they want. Complete quests, conduct trades, gain levels, use abilities, steal weapons, all while trying to survive in a world that reacts to itself, and you.
Win the game by taking the Crown, through any way you can. Use the overwhelming strength of a warrior, the shadowy stealth of an assassin, the smooth words of a bard, or even the spells of a witch or wizard to seize the Crown. The choice is yours on how you want to play.
Features
- Play as any class you want. If you can see them in-game, you can play as them.
- Explore randomly-generated worlds full of different environments and towns. Travel from the frozen wastes, to the humid swamps, to the enchanted forests,
- Experience advanced AI where characters react to everything around them. A Bard will be welcomed in the tavern, but a Tax Collector may be rejected, while a Witch could be attacked. That sort of thing.
- Complete quests, trade, and fight (in your own way) to level up and grow stronger. Find weapons, tools, and secret characters to aid you along the way.
- Beat the game, or don't. The game is vast and full of characters, bosses, and environments. Play on your terms.
- Processor: TBDMemory: 250 MB RAM
- Memory: 250 MB RAM
- Graphics: TBD
- Storage: 100 MB available space
- OS: Ubuntu 18.04
- Processor: Intel Core i5-2400. AMD A10-6800KMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GeForce GTX 460. AMD Radeon HD 5870
- Storage: 1 GB available spaceAdditional Notes: These are the minimum settings that are guaranteed to give you a smooth gameplay experience.
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