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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Greetings! Welcome to yet another weekly dev log, where I detail all the things I worked on and where the game is headed! What have I worked on this past week? Content! The majority of my work this week has been on adding items, buildings, and NPCs to the world. Each NPC needs items, apparel, an ability, unique dialogue and quests, multiple buildings and the like. There is a lot of work to be done in this department, but I enjoy the challenge. Optimizations, optimizations, and yes, more optimizations. I optimized animations, path finding, world generation, and I even optimized my workflow too. I had done a lot of optimization work before, as each NPC has pathing, reacting, fighting, etc to do. But it seems another round of optimization was in order, and it seems to have paid off quite well. Refactoring and bug fixing. I would have liked to get more work done in regards to content this week, but refactoring combat and world generation, among other things, must take priority. I must have a strong foundation to build off of, otherwise I'll never be able to depend on the systems no matter what I throw at it. Regardless, numerous bugs have been fixed and multiple systems have been updated to make development much smoother to work with. Where are things headed? The game is steadily heading towards a state that is not necessarily feature complete but is fun and completely playable. For this week, I plan to keep working on adding content in the form of new items, weapons, abilities, buildings, locations, etc. Beyond that, I want to start looking into setting up a playable demo. I'll make no promises about when one would release, but I'll make an announcement when I do publish it. Thanks for reading, and as always feel free to leave a comment if you have a question about anything! Until next time, aGoldenFly
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