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Greetings! Welcome back for another weekly dev log, where I go over everything that's been worked on this past week. What have I worked on this past week? New Quests! For the longest time, something had seemed off about the game. After some thinking, I came to the conclusion that while the game would allow for player freedom and choice, there needs to be some direction, some 'thing' to force the player to get involved when they otherwise could avoid some trouble. Thus, Main Quests were created, which are important objectives that task the player with acquiring something, eliminating someone or something, or performing a certain action. For completing these Main Quests the player will receive a powerful item and experience. But now we need a way to keep track of these and display them, leading to... A World Map! Another needed piece to provide direction to the player was a way to see where they are in relation to everything else in the world, and having a map is a night and day difference. Along with the map, Main Quests are displayed alongside it, with icons appearing on the map corresponding to where that objective is located. There are a few more tweaks and quality of life features I would like to add, but generally the system works very well as is. Animals! While I was mulling over how to provide objectives and handle quests for the player, I came up with the idea to add animals and other creatures into the game. First of all, these animals will be playable characters, but they will also appear in the world to challenge the player and otherwise add variety to the game. Now I can have a quest to slay 10 wolves, or fetch 10 chicken eggs, etc, etc. As always, there have been tons of minor improvements, bug fixes, and other adjustments, such as:
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