





Greetings! Welcome back for another weekly dev log, where I go over everything that's been worked on this past week. What have I worked on this past week? New Quests! For the longest time, something had seemed off about the game. After some thinking, I came to the conclusion that while the game would allow for player freedom and choice, there needs to be some direction, some 'thing' to force the player to get involved when they otherwise could avoid some trouble. Thus, Main Quests were created, which are important objectives that task the player with acquiring something, eliminating someone or something, or performing a certain action. For completing these Main Quests the player will receive a powerful item and experience. But now we need a way to keep track of these and display them, leading to... A World Map! Another needed piece to provide direction to the player was a way to see where they are in relation to everything else in the world, and having a map is a night and day difference. Along with the map, Main Quests are displayed alongside it, with icons appearing on the map corresponding to where that objective is located. There are a few more tweaks and quality of life features I would like to add, but generally the system works very well as is. Animals! While I was mulling over how to provide objectives and handle quests for the player, I came up with the idea to add animals and other creatures into the game. First of all, these animals will be playable characters, but they will also appear in the world to challenge the player and otherwise add variety to the game. Now I can have a quest to slay 10 wolves, or fetch 10 chicken eggs, etc, etc. As always, there have been tons of minor improvements, bug fixes, and other adjustments, such as:
- Reworking many Menus, as well as implementing new ones
- Addition of randomly generated loot for chests and barrels scattered around towns
- New Buildings, Abilities, Weapons, and all that good stuff
[ 2022-07-13 12:54:45 CET ] [ Original post ]
Lands of Crown is a top-down roguelike focusing on player-choice and replay-ability in a simulated, dynamic, and randomly-generated world. By drawing heavy inspiration from Streets of Rogue and Kenshi, the player can do what they want, how they want. Complete quests, conduct trades, gain levels, use abilities, steal weapons, all while trying to survive in a world that reacts to itself, and you.
Win the game by taking the Crown, through any way you can. Use the overwhelming strength of a warrior, the shadowy stealth of an assassin, the smooth words of a bard, or even the spells of a witch or wizard to seize the Crown. The choice is yours on how you want to play.
Features
- Play as any class you want. If you can see them in-game, you can play as them.
- Explore randomly-generated worlds full of different environments and towns. Travel from the frozen wastes, to the humid swamps, to the enchanted forests,
- Experience advanced AI where characters react to everything around them. A Bard will be welcomed in the tavern, but a Tax Collector may be rejected, while a Witch could be attacked. That sort of thing.
- Complete quests, trade, and fight (in your own way) to level up and grow stronger. Find weapons, tools, and secret characters to aid you along the way.
- Beat the game, or don't. The game is vast and full of characters, bosses, and environments. Play on your terms.
- Processor: TBDMemory: 250 MB RAM
- Memory: 250 MB RAM
- Graphics: TBD
- Storage: 100 MB available space
- OS: Ubuntu 18.04
- Processor: Intel Core i5-2400. AMD A10-6800KMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GeForce GTX 460. AMD Radeon HD 5870
- Storage: 1 GB available spaceAdditional Notes: These are the minimum settings that are guaranteed to give you a smooth gameplay experience.
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