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Greetings! Welcome back to another weekly dev log, where I go over all the changes of the past week and where things are headed. What have I worked on this past week? A New Trailer? I'm sure anyone who has visited the store page in the past week days has seen the new trailer that I spent a day or two making. While not perfect, I hope it is able to give everyone a basic idea of what Lands of Crown is all about. Main Quest Refining! Last week I had implemented the foundation for the Main Quest system, and this week I worked on ironing out any issues and making sure the system is solid to work with. Now, these Main Quests are able to work and adapt to what I throw at it, and can give randomized rewards for completing them. I am still deciding how many of these Main Quests should exist in a run, but for the mean time the system is running smoothly. Quality of Life improvements! Over the past week I have made an effort to remedy some of the issues I've noticed in an attempt to bring clarity to the player and improve their enjoyment of the game. This includes indicators for Main Quests, and NPCs displaying when they're searching, attacking, and noticing something. NPCs are now able to investigate noises and will try to search out the culprit. Tons of Fixes! It seems that this past week, more than any, has been a constant process of fixing countless bugs. Which, although not the most exciting or fun thing to do, it is certainly well worth it. Where are things headed? For this next week, the content march resumes! Now that the Main Quest system is up and running, I can put it to good use while I make new environments and such. Slowly but surely, this game is coming together, and I can't wait to share all that I've done and will do. Thanks for reading, and as always feel free to leave a comment if you have a question about anything! Until next time, aGoldenFly
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