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Greetings! Welcome back to yet another weekly dev log, where I go over all the changes of the past week and my plans moving forward. What have I worked on this past week? As I mentioned last week, this week was spent implementing and changing the game from a open-world design to a level-based one. The implementation was a success, and I am really happy with the results. Now, you'll spawn into a level and be greeted by exactly one town. I plan to have the starting town always be the same, but each town will have a few exits leading to different types of towns. This can lead to interesting player choices that weigh the risk vs. the reward. You might travel to the spooky ghost town to get a certain weapon or item, or you could play it safe and visit the peaceful town. In each town, you'll be tasked (by a certain character to be revealed later) to complete up to 3 (maybe more, maybe less) quests. These can range from destroying objects/people, to obtaining an item, to freeing a prisoner, etc. Once you complete, or fail, the quests, you can progress to the next level. Repeat a certain number of times and you'll be able to meet the King and attempt to take the Crown. I also spent a lot of time on NPC behaviors and reactions, leading to a greater variety of methods and tools at my disposal to make the game feel alive. NPCs can patrol, they can be prisoners, they can have public/private property, etc. There's a lot more, but you'll have to wait to see it! Where are things headed? I plan to keep trucking along to add new content/towns/NPCs/traits/items/quests. The game is starting to take shape and I'm really excited for it. Also be on the lookout for a demo, I plan to (hopefully) have it out sometime next week! Thanks for reading, and as always feel free to leave a comment if you have a question about anything! Until next time, aGoldenFly
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