





Greetings! Welcome back to another weekly dev log, where I go over all the changes from this week of development! What have I worked on this past week? This week has mostly been fixing bugs and improving different aspects of the game. NPCs need to react properly to a variety of scenarios, with this variety increasing the more effects and traits are added to the game. Hopefully all the work that's been put in so far will not only create fun dynamics between the player and NPCs, but also allow for the player to predict what can happen based on how NPCs react to certain things. There has also been a lot of work behind the scenes to allow for easier development going forward, such as a new implementation to the dialogue system as well as how shopkeepers are handled, among other things. Overall, this week has been spent trying to get the game in the best shape possible for the demo, which will again (hopefully) be coming out soon. As soon as it is out, I'll announce it! Where are things headed? There are a few minor things left to tweak before I'm satisfied with the demo, but beyond that I simply need to add more content. More weapons, more classes, more locations, more buildings, etc. Thanks for reading, and as always feel free to leave a comment if you have a question about anything! Until next time, aGoldenFly
[ 2022-08-10 12:55:16 CET ] [ Original post ]
Lands of Crown is a top-down roguelike focusing on player-choice and replay-ability in a simulated, dynamic, and randomly-generated world. By drawing heavy inspiration from Streets of Rogue and Kenshi, the player can do what they want, how they want. Complete quests, conduct trades, gain levels, use abilities, steal weapons, all while trying to survive in a world that reacts to itself, and you.
Win the game by taking the Crown, through any way you can. Use the overwhelming strength of a warrior, the shadowy stealth of an assassin, the smooth words of a bard, or even the spells of a witch or wizard to seize the Crown. The choice is yours on how you want to play.
Features
- Play as any class you want. If you can see them in-game, you can play as them.
- Explore randomly-generated worlds full of different environments and towns. Travel from the frozen wastes, to the humid swamps, to the enchanted forests,
- Experience advanced AI where characters react to everything around them. A Bard will be welcomed in the tavern, but a Tax Collector may be rejected, while a Witch could be attacked. That sort of thing.
- Complete quests, trade, and fight (in your own way) to level up and grow stronger. Find weapons, tools, and secret characters to aid you along the way.
- Beat the game, or don't. The game is vast and full of characters, bosses, and environments. Play on your terms.
- Processor: TBDMemory: 250 MB RAM
- Memory: 250 MB RAM
- Graphics: TBD
- Storage: 100 MB available space
- OS: Ubuntu 18.04
- Processor: Intel Core i5-2400. AMD A10-6800KMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GeForce GTX 460. AMD Radeon HD 5870
- Storage: 1 GB available spaceAdditional Notes: These are the minimum settings that are guaranteed to give you a smooth gameplay experience.
[ 5875 ]
[ 1565 ]
[ 1799 ]