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Greetings! Welcome back to another weekly dev log, where I go over all the changes from this week of development! What have I worked on this past week? This week has mostly been fixing bugs and improving different aspects of the game. NPCs need to react properly to a variety of scenarios, with this variety increasing the more effects and traits are added to the game. Hopefully all the work that's been put in so far will not only create fun dynamics between the player and NPCs, but also allow for the player to predict what can happen based on how NPCs react to certain things. There has also been a lot of work behind the scenes to allow for easier development going forward, such as a new implementation to the dialogue system as well as how shopkeepers are handled, among other things. Overall, this week has been spent trying to get the game in the best shape possible for the demo, which will again (hopefully) be coming out soon. As soon as it is out, I'll announce it! Where are things headed? There are a few minor things left to tweak before I'm satisfied with the demo, but beyond that I simply need to add more content. More weapons, more classes, more locations, more buildings, etc. Thanks for reading, and as always feel free to leave a comment if you have a question about anything! Until next time, aGoldenFly
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