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Greetings! Welcome back to another weekly dev log, where I go over my progress for the week and what lies ahead. What have I worked on this past week? This week was definitely a 'under the hood' week in regards to progress. There have been a number of minor improvements and tweaks, for example in buildings with trap objects, such as Cauldrons, they will now always have a random effect, instead of always being two poison cauldrons and a blast cauldron in a particular Witch house. I changed how keys and owners work, so that now a key will only spawn if needed, and a key only correlates to a particular owner. This means that I can have multiple small buildings in a chunk each with their own locked items and corresponding keys. Along with these, there have been a number of small changes and improvements. Beyond that, I've been working on adding additional weapons and classes to the game, such as the Vampire, Bat, Shaman, Plague Doctor, and Ghost. I still need to flesh out exactly how the Shaman and Plague Doctor will play, but that will come soon enough. I've also been adding more buildings to increase the variety of the game while you play. Where are things headed? I hope that this week I can flesh out the Spooky Town more and bring it up to par in terms of character and building variety with the Normal Town, so then I can do the same to the Wilds and add more content there as well. I also realize that additional items that serve a utility use would be fun and increase the variety of the game, so I plan to work on that as well. I hope that in these next few weeks I can truly polish and flesh out what I have made before delving into new Lands. Thanks for reading, and as always feel free to leave a comment if you have a question about anything! Until next time, aGoldenFly
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