Greetings! Welcome back to another weekly dev log, where I discuss all the things I worked on, and what lies ahead for Lands of Crown.
What have I worked on this past week?
Traps! As I was looking at the game, I realized that it was lacking something, and that was traps. If I want stealth and non-combat play styles to be useful, I need to create challenges that those play styles excel in. So, what do we have then?
- Exploding Traps, that upon destruction/activation will explode and afflict those in range with an effect.
- Bolt Traps, which are placed on walls that upon activation with shoot a bolt that can apply an effect.
- Spewer Traps, which spew out a stream of (for now) fire, ice, or poison attacks.
- Spike Traps, which raise up a wall of spikes that damages anyone who gets too close.
- Wall Traps, which simply raise up a wall that blocks a path.
To go along with these traps, I've also added a few ways to activate said traps, such as a pressure area and a lever. The pressure areas will be somewhat hidden throughout buildings, requiring you to take precautions so as not to trigger certain traps.
New Sounds! I also realized that my sounds and sound system needed an overhaul, as I felt the old sounds made the game feel somewhat cheap or lackluster. So, I replaced all the sounds with actual, proper sounds that actually sound like real things rather than computer noises. I also overhauled the sound system itself, decoupling sounds from their objects so that sounds don't overwrite one another. All in all, I am very happy with how things are now.
Where are things headed?
This week I hope to focus solely on creating utility items and non-combat items that will make other play styles viable rather than simply 'murder everything in sight'. If you have any ideas that you think would be fun, feel free to share them.
I also want to start adding more buildings with all these new trap types, which will also involve larger buildings than the simple 16x16 or 32x16 buildings in the game.
Thanks for reading, and as always I'm eager to hear you feedback!
Until next time,
aGoldenFly
[ 2022-08-31 12:30:59 CET ] [ Original post ]