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Greetings! Welcome back to yet another weekly dev log where I talk about how development has been progressing and where things are going. What have I worked on this past week? New Items! I've spent the last week working on adding 12 new items to the game that are meant to act as utility items to help the player in certain situations, rather than simply a weapon to wipe out any opposition. I plan to add more items, again focusing on stealth or diplomacy rather than combat. I want each playstyle to feel unique and somewhat focused. Item Manual! To go along with these new items, there is now a certain NPC found on the Boat that will show you what every item does and what it's stats are. You can see armor, weapons, items, and more in the Item Manual, and I think it will also be a good place to include lore tidbits as well. Where are things headed? For this week, I plan to focus on creating more buildings for each available Land so far. I want a true variety when you play, so at the very least you don't always see the same two buildings next to each other in a run. Thanks for reading, and as always I look forward to hearing from you. Until next time, aGoldenFly
[ 2022-09-14 12:46:33 CET ] [ Original post ]
Lands of Crown is a top-down roguelike focusing on player-choice and replay-ability in a simulated, dynamic, and randomly-generated world. By drawing heavy inspiration from Streets of Rogue and Kenshi, the player can do what they want, how they want. Complete quests, conduct trades, gain levels, use abilities, steal weapons, all while trying to survive in a world that reacts to itself, and you.
Win the game by taking the Crown, through any way you can. Use the overwhelming strength of a warrior, the shadowy stealth of an assassin, the smooth words of a bard, or even the spells of a witch or wizard to seize the Crown. The choice is yours on how you want to play.
Features
- Play as any class you want. If you can see them in-game, you can play as them.
- Explore randomly-generated worlds full of different environments and towns. Travel from the frozen wastes, to the humid swamps, to the enchanted forests,
- Experience advanced AI where characters react to everything around them. A Bard will be welcomed in the tavern, but a Tax Collector may be rejected, while a Witch could be attacked. That sort of thing.
- Complete quests, trade, and fight (in your own way) to level up and grow stronger. Find weapons, tools, and secret characters to aid you along the way.
- Beat the game, or don't. The game is vast and full of characters, bosses, and environments. Play on your terms.
- Processor: TBDMemory: 250 MB RAM
- Memory: 250 MB RAM
- Graphics: TBD
- Storage: 100 MB available space
- OS: Ubuntu 18.04
- Processor: Intel Core i5-2400. AMD A10-6800KMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GeForce GTX 460. AMD Radeon HD 5870
- Storage: 1 GB available spaceAdditional Notes: These are the minimum settings that are guaranteed to give you a smooth gameplay experience.
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