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Greetings! Welcome back to yet another weekly dev log, where I go over all the changes from this past week, as well as where things are headed in development. What have I worked on this past week? New Art! If you've seen the store page or played the demo recently, then you'll no doubt have seen the new art in the game. For the longest time I felt something was 'off' about the art, and I figured out that it was simply too similar, too plain. To remedy this, I added a variety of new tiles to all the floor/wall tiles in the game, so that you'll see randomized tiles instead of the same texture repeating over and over. Behind the Scenes additions! As it always happens in game development, a lot of the changes and new code is not for the player to see, but rather to ease development along and add more tools to use. There have been a few of these changes this past week, including a redo of a part of the level generation that allows me to generated 'cities' with buildings as close together as possible. I've also changed how patrolling works for NPCs so I can now have multiple patrol routes in a building. There are a few other additions, but that covers the major ones. New Demo Version! There's been a ton of minor changes and fixes that I've ironed out these past weeks, and they're finally present in this latest demo version. Feel free to read the patch notes here Where are things headed? The game is progressing smoothly, and I'm trying to polish it and improve it as much as I can before this upcoming Steam Next Fest. I plan to work on adding new buildings. items, and abilities to bring a lot more variety and fun to the game. Thanks for reading, and as always I look forward to hearing from you. Until next time, aGoldenFly
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