Lands of Crown
aGoldenFly Developer
aGoldenFly Publisher
2023 Release
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
Weekly Dev Log #14Greetings! Welcome back to yet another weekly dev log, where I go over all the changes from this past week, as well as where things are headed in development.
What have I worked on this past week?
New Art! If you've seen the store page or played the demo recently, then you'll no doubt have seen the new art in the game. For the longest time I felt something was 'off' about the art, and I figured out that it was simply too similar, too plain. To remedy this, I added a variety of new tiles to all the floor/wall tiles in the game, so that you'll see randomized tiles instead of the same texture repeating over and over.
Behind the Scenes additions! As it always happens in game development, a lot of the changes and new code is not for the player to see, but rather to ease development along and add more tools to use. There have been a few of these changes this past week, including a redo of a part of the level generation that allows me to generated 'cities' with buildings as close together as possible. I've also changed how patrolling works for NPCs so I can now have multiple patrol routes in a building. There are a few other additions, but that covers the major ones.
New Demo Version! There's been a ton of minor changes and fixes that I've ironed out these past weeks, and they're finally present in this latest demo version. Feel free to read the patch notes here
Where are things headed?
The game is progressing smoothly, and I'm trying to polish it and improve it as much as I can before this upcoming Steam Next Fest. I plan to work on adding new buildings. items, and abilities to bring a lot more variety and fun to the game.
Thanks for reading, and as always I look forward to hearing from you.
Until next time,
aGoldenFly
[ 2022-09-21 13:58:22 CET ] [ Original post ]
Lands of Crown is a top-down roguelike focusing on player-choice and replay-ability in a simulated, dynamic, and randomly-generated world. By drawing heavy inspiration from
Streets of Rogue and
Kenshi, the player can do what they want, how they want. Complete quests, conduct trades, gain levels, use abilities, steal weapons, all while trying to
survive in a world that reacts to itself, and you.
Win the game by taking the Crown, through any way you can. Use the overwhelming strength of a warrior, the shadowy stealth of an assassin, the smooth words of a bard, or even the spells of a witch or wizard to seize the Crown. The choice is yours on how you want to play.
Features
- Play as any class you want. If you can see them in-game, you can play as them.
- Explore randomly-generated worlds full of different environments and towns. Travel from the frozen wastes, to the humid swamps, to the enchanted forests,
- Experience advanced AI where characters react to everything around them. A Bard will be welcomed in the tavern, but a Tax Collector may be rejected, while a Witch could be attacked. That sort of thing.
- Complete quests, trade, and fight (in your own way) to level up and grow stronger. Find weapons, tools, and secret characters to aid you along the way.
- Beat the game, or don't. The game is vast and full of characters, bosses, and environments. Play on your terms.
MINIMAL SETUP- Processor: TBDMemory: 250 MB RAM
- Memory: 250 MB RAM
- Graphics: TBD
- Storage: 100 MB available space
RECOMMENDED SETUP- OS: Ubuntu 18.04
- Processor: Intel Core i5-2400. AMD A10-6800KMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GeForce GTX 460. AMD Radeon HD 5870
- Storage: 1 GB available spaceAdditional Notes: These are the minimum settings that are guaranteed to give you a smooth gameplay experience.
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