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Greetings! Welcome back to yet another weekly dev log, where I keep you up to date on everything taking place in the game and where things are headed. What have I worked on this past week? This past week I worked on creating a new trailer for the game, as well as updating the GIF on the store page too. The last trailer that was showing for the game was over a month old, and I felt that enough had changed in LoC to warrant a new trailer, especially with the Steam Next Fest fast approaching. I also redid the GIF that plays on the store page, because that was made even before the last trailer, meaning that it was quite old and outdated. I hope that with both of these updates that people coming to the store page can really understand and get a feel for the game. This week was also spent on many bug fixes and improvements. There were a lot of strange behaviors with the AI that I believe are mostly ironed out now, such as NPCs doing a strange dance when leaving combat, being unable to open doors, and not reacting to things as they should have. Overall, this was a week spent polishing and preparing the game for the Steam Next Fest, and although I want to keep creating content for LoC, I need to make sure there aren't any glaring issues before more people see the game. Where are things headed? I plan to spend this last week before the Fest polishing and fleshing out some of the characters, meaning giving starting items to every character and maybe adding in an ability or two if I can. Unfortunately, with University I cannot spend as much time as I would like on the game, so I must work with the time I have. Thanks for reading, and as always I look forward to hearing from you. Until next time, aGoldenFly
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