





Greetings! Welcome back to the weekly dev log. Let's get into it! At the end of last week's dev log, I announced that I had something 'in the works' that would, if it turned out well, would accomplish the feat of differentiating Lands of Crown from Streets of Rogue, my main inspiration, as well as doing so in a way to make the game more fun rather than just needlessly adding a new mechanic for no reason other than to differentiate the two games. So, what's this new thing? Well, I did some brainstorming and, along with help from a friend, came up with a mechanic that I'll dub for now as 'Agents'. Agents are characters that you will find in every level that will act and behave as regular NPCs... for a while. It turns out that these Agents are quite similar to the player in that they also have been tasked with accomplishing a variety of quests for the Witch in order to progress to the Crown. What this means is that while you're going about your business working on your quests you've been assigned, these Agents will also be doing the same. They can break into houses, free prisoners, rob a shopkeeper, etc. Agents can have any type of quest that the player can have. This means that sometimes an Agent will have the same quest as the player, meaning that they can steal your quest reward if they beat you to the punch. This mechanic will help to create a living world for the player, making them feel a part of this world rather than the sole force moving things along. This will also encourage players to take a more active approach in how they play, rather than always planning out the perfect scenario to accomplish their quest. The player will be encouraged to think on the fly and take the initiative, which may mean taking some extra damage or going through with a plan somewhat unprepared. However, this does not mean total chaos and constant action. The Agents will not move from quest to quest like a robot, they'll wander around town and scope things out before striking. Once they've accomplished a quest then they'll go wander around some more before doing another quest. This will allow the player to feel the pressure of the Agents without constantly rushing through a level to do everything as fast as possible. Is that it? Actually, no. I have another mechanic in the works that will build off this Agent mechanic in a fun way. As before, I won't say what it is, but just stay tuned for next week's dev log. Thanks for reading, and as always I look forward to hearing from you. Until next time, aGoldenFly
[ 2022-10-12 12:52:39 CET ] [ Original post ]
Lands of Crown is a top-down roguelike focusing on player-choice and replay-ability in a simulated, dynamic, and randomly-generated world. By drawing heavy inspiration from Streets of Rogue and Kenshi, the player can do what they want, how they want. Complete quests, conduct trades, gain levels, use abilities, steal weapons, all while trying to survive in a world that reacts to itself, and you.
Win the game by taking the Crown, through any way you can. Use the overwhelming strength of a warrior, the shadowy stealth of an assassin, the smooth words of a bard, or even the spells of a witch or wizard to seize the Crown. The choice is yours on how you want to play.
Features
- Play as any class you want. If you can see them in-game, you can play as them.
- Explore randomly-generated worlds full of different environments and towns. Travel from the frozen wastes, to the humid swamps, to the enchanted forests,
- Experience advanced AI where characters react to everything around them. A Bard will be welcomed in the tavern, but a Tax Collector may be rejected, while a Witch could be attacked. That sort of thing.
- Complete quests, trade, and fight (in your own way) to level up and grow stronger. Find weapons, tools, and secret characters to aid you along the way.
- Beat the game, or don't. The game is vast and full of characters, bosses, and environments. Play on your terms.
- Processor: TBDMemory: 250 MB RAM
- Memory: 250 MB RAM
- Graphics: TBD
- Storage: 100 MB available space
- OS: Ubuntu 18.04
- Processor: Intel Core i5-2400. AMD A10-6800KMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GeForce GTX 460. AMD Radeon HD 5870
- Storage: 1 GB available spaceAdditional Notes: These are the minimum settings that are guaranteed to give you a smooth gameplay experience.
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