





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Greetings! Welcome back to another weekly dev log, this time on an important milestone. We have reached *20* consecutive dev logs for Lands of Crown, meaning it has been about 5 months since Lands of Crown first appeared on Steam. It has been quite the journey developing this project, with many highs and many, many lows along the way. Developing Lands of Crown has not only strengthened my skills as a developer, but also introduced me to the workflow involved with putting a game on Steam. I want to thank everyone who has followed me on this journey, let's see it through to the end! What's been worked on this past week? This week has been spent almost exclusively on bug fixing, which culminated in 3 patches for the demo being released in that time. These patches fixed everything from NPC AI, character interactions, weapon tweaks, etc, etc. If you want to see what is exactly in all the patches, you can join the Discord and follow development there. I would rather not flood this Steam page with endless updates pertaining to the demo, so please bear with me for a while. This does not mean that the game is bug-free yet, as sadly there are always more bugs to fix in the world of game development. However, the good news being that with another week of bug fixing the game should be in tip-top shape with most of the major game-breaking bugs taken care of. A few still persist, which is why this week will be dedicating to removing those ones as well. Where's the content? Unfortunately, because these are weekly rather than monthly dev logs, it will appear to you that development is slow and without much progress. I can assure you that more content will come; however, these bugs take priority. Thanks for reading, and as always I look forward to hearing from you. Until next time, aGoldenFly
[ 6083 ]
[ 1632 ]
[ 1917 ]