Lands of Crown
aGoldenFly Developer
aGoldenFly Publisher
2023 Release
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
Weekly Dev Log #21Greetings! Welcome back to another weekly dev log, let's see what's been done in the last week!
New Level Generation
This week I experimented with some different algorithms to try and make the levels of Lands of Crown feel more compact and close-knit, rather than a wide open area with buildings in it. I felt it was too easy to get away from trouble, and NPCs would be less likely to be seen and interact with one another if they choose to walk to some corner of the map.
I'm still tinkering with the system, but I am happy with the results that I achieved. What happens is that many of the open regions in the level are filled with walls, leaving these small hallways between the various buildings. I'll have to make some additional art for these new walls that will exist, as I don't want the regular walls of the level to be dividing the town up, as I feel that doesn't make too much sense in the context of a village.
New Animations
I've also been working on reworking some of the animations in the game to make them feel more fluid and bouncy, as I felt the game often comes across very rigid and flat. Hopefully these new animations make the game feel more fun, as well as provide more insight into what is taking place. For instance, a potion/bomb that is about to explode may stretch and squash as well as blink, allowing the player to recognize the movement even in a crowd of items and characters.
Unfortunately, this week, as you can probably tell, I have not had much time at all to work on Lands of Crown, as I've been very busy with University. I apologize for the lack of content, but trust me that I'm always thinking about Lands of Crown.
Thanks for reading, and as always I look forward to hearing from you.
Until next time,
aGoldenFly
[ 2022-11-09 13:27:35 CET ] [ Original post ]
Lands of Crown is a top-down roguelike focusing on player-choice and replay-ability in a simulated, dynamic, and randomly-generated world. By drawing heavy inspiration from
Streets of Rogue and
Kenshi, the player can do what they want, how they want. Complete quests, conduct trades, gain levels, use abilities, steal weapons, all while trying to
survive in a world that reacts to itself, and you.
Win the game by taking the Crown, through any way you can. Use the overwhelming strength of a warrior, the shadowy stealth of an assassin, the smooth words of a bard, or even the spells of a witch or wizard to seize the Crown. The choice is yours on how you want to play.
Features
- Play as any class you want. If you can see them in-game, you can play as them.
- Explore randomly-generated worlds full of different environments and towns. Travel from the frozen wastes, to the humid swamps, to the enchanted forests,
- Experience advanced AI where characters react to everything around them. A Bard will be welcomed in the tavern, but a Tax Collector may be rejected, while a Witch could be attacked. That sort of thing.
- Complete quests, trade, and fight (in your own way) to level up and grow stronger. Find weapons, tools, and secret characters to aid you along the way.
- Beat the game, or don't. The game is vast and full of characters, bosses, and environments. Play on your terms.
MINIMAL SETUP- Processor: TBDMemory: 250 MB RAM
- Memory: 250 MB RAM
- Graphics: TBD
- Storage: 100 MB available space
RECOMMENDED SETUP- OS: Ubuntu 18.04
- Processor: Intel Core i5-2400. AMD A10-6800KMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GeForce GTX 460. AMD Radeon HD 5870
- Storage: 1 GB available spaceAdditional Notes: These are the minimum settings that are guaranteed to give you a smooth gameplay experience.
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