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Weekly Dev Log 22

Greetings! Welcome back to another weekly dev log where this week I spent a lot of time working on stealth! As I'm sure many of you have experienced, stealth in Lands of Crown is currently... lacking, to say the least. There aren't really any ways to sneak into buildings, and there really are no stealth items or abilities (besides perhaps the Ghost's ability). This was not intentional, but rather a byproduct of working and developing the game. While other systems and mechanics got more and more work put in, stealth was not really considered or accounted for. Therefore, as part of a larger plan that I'll talk about later, I made it a focus this week to work on stealth and see what could be done to make it more fun and worthwhile. However, instead of adding some new item or ability to act as a temporary fix, I wanted to fix some of the root issues regarding stealth. Stealth, even with non-stealthy characters, was very difficult because it was often very unclear where exactly an NPC was looking. I had originally designed the system so that NPCs could be looking in any direction while the NPC's sprites were confined to allow for four different outcomes. This meant that an NPC could be looking anywhere in one of the four quadrants and they would not change sprites or show any indicator as to where they were exactly looking. I have rectified this system and expanded it so that characters can once again look in any direction, but now there are eight different sprite combinations as opposed to the four previously talked about. This should greatly improve a player's ability to determine where exactly a character is looking and therefore be able to account and plan out stealth operations. Another big part of why stealth was near impossible was that there was usually only one entrance to a building, that being the door. Unless you came prepared with a bomb, which is unsurprisingly very not stealthy, the only way into and out of a building was through the door. That needed to change. Now, buildings can have windows that will allow you to knock on them, calling over a property owner, or pick them or break them, allowing you to enter through them. I also plan to have different types of windows, such as prison bars or a crack in the wall that may only allow small characters through them. I want these to open the door to new playstyles and allow the player the freedom to play how they want. As always, I'm still ironing out these features and will continue to update you on my progress, but in the meantime take care and let me know what you think! Until next time, aGoldenFly


[ 2022-11-16 14:01:04 CET ] [ Original post ]

Lands of Crown
aGoldenFly Developer
aGoldenFly Publisher
2023 Release
Game News Posts: 28
🎹🖱️Keyboard + Mouse
No user reviews (0 reviews)


Lands of Crown is a top-down roguelike focusing on player-choice and replay-ability in a simulated, dynamic, and randomly-generated world. By drawing heavy inspiration from Streets of Rogue and Kenshi, the player can do what they want, how they want. Complete quests, conduct trades, gain levels, use abilities, steal weapons, all while trying to survive in a world that reacts to itself, and you.



Win the game by taking the Crown, through any way you can. Use the overwhelming strength of a warrior, the shadowy stealth of an assassin, the smooth words of a bard, or even the spells of a witch or wizard to seize the Crown. The choice is yours on how you want to play.

Features

  • Play as any class you want. If you can see them in-game, you can play as them.
  • Explore randomly-generated worlds full of different environments and towns. Travel from the frozen wastes, to the humid swamps, to the enchanted forests,
  • Experience advanced AI where characters react to everything around them. A Bard will be welcomed in the tavern, but a Tax Collector may be rejected, while a Witch could be attacked. That sort of thing.
  • Complete quests, trade, and fight (in your own way) to level up and grow stronger. Find weapons, tools, and secret characters to aid you along the way.
  • Beat the game, or don't. The game is vast and full of characters, bosses, and environments. Play on your terms.

MINIMAL SETUP
  • Processor: TBDMemory: 250 MB RAM
  • Memory: 250 MB RAM
  • Graphics: TBD
  • Storage: 100 MB available space
RECOMMENDED SETUP
  • OS: Ubuntu 18.04
  • Processor: Intel Core i5-2400. AMD A10-6800KMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Nvidia GeForce GTX 460. AMD Radeon HD 5870
  • Storage: 1 GB available spaceAdditional Notes: These are the minimum settings that are guaranteed to give you a smooth gameplay experience.
GAMEBILLET

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1.68$ (79%)
33.96$ (15%)
8.46$ (15%)
16.97$ (15%)
8.25$ (17%)
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GAMERSGATE

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22.5$ (62%)
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11.69$ (10%)
0.56$ (81%)
2.61$ (83%)
10.44$ (74%)
5.0$ (50%)

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