





Greetings! Welcome back to another weekly dev log, let's get into it! Keeping in line my larger plan to overhaul the game, I decided to spend this week working on an area that should be pretty integral to the game: allies! The problem that exists for allies is that allies are hard to regularly come by, and they are not incredibly useful while playing. For instance, if you somehow get an ally in the current state of the game they can only follow you around and help in fights. Now, this is not a bad start, but I want them to be capable of a lot more. What do you have in mind? For starters, allies should be able to be directed around and told "Stay here." or "Attack this target." to allow the player more freedom in how they play. If you need to stealth around a building, you can't exactly have an ally or two following you around otherwise you would end up setting off all the traps. Allies should be an addition to how player's choose to play, not a hindrance or annoyance that must be kept track of. Allies should also be capable of using levers and other actions that the player can use. Perhaps you'll use an ally to trigger a trap or flip a lever to unlock a door so that you can steal the item undetected. Perhaps there will be puzzles with multiple activation areas that will require the use of allies to complete. I do not want to force players to use allies; however, I think that there can be some neat ideas to come from considering the use of allies in the game. There should also be less obstacles to gaining allies. Of course there will be specific classes that have an easier time than others at gaining allies, but I want every class to have the opportunity to gain allies. Some classes will simply use allies as a disposable tool, while others may have their class and play style revolve around keeping allies and buffing them. As always, there is a lot of work to be done in refining this system and adding to it as well. Feel free to let me know what you think and if you have any ideas of your own! Until next time, aGoldenFly
[ 2022-11-23 13:50:28 CET ] [ Original post ]
Lands of Crown is a top-down roguelike focusing on player-choice and replay-ability in a simulated, dynamic, and randomly-generated world. By drawing heavy inspiration from Streets of Rogue and Kenshi, the player can do what they want, how they want. Complete quests, conduct trades, gain levels, use abilities, steal weapons, all while trying to survive in a world that reacts to itself, and you.
Win the game by taking the Crown, through any way you can. Use the overwhelming strength of a warrior, the shadowy stealth of an assassin, the smooth words of a bard, or even the spells of a witch or wizard to seize the Crown. The choice is yours on how you want to play.
Features
- Play as any class you want. If you can see them in-game, you can play as them.
- Explore randomly-generated worlds full of different environments and towns. Travel from the frozen wastes, to the humid swamps, to the enchanted forests,
- Experience advanced AI where characters react to everything around them. A Bard will be welcomed in the tavern, but a Tax Collector may be rejected, while a Witch could be attacked. That sort of thing.
- Complete quests, trade, and fight (in your own way) to level up and grow stronger. Find weapons, tools, and secret characters to aid you along the way.
- Beat the game, or don't. The game is vast and full of characters, bosses, and environments. Play on your terms.
- Processor: TBDMemory: 250 MB RAM
- Memory: 250 MB RAM
- Graphics: TBD
- Storage: 100 MB available space
- OS: Ubuntu 18.04
- Processor: Intel Core i5-2400. AMD A10-6800KMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GeForce GTX 460. AMD Radeon HD 5870
- Storage: 1 GB available spaceAdditional Notes: These are the minimum settings that are guaranteed to give you a smooth gameplay experience.
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