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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Greetings! Welcome back to yet another weekly dev log, where I discuss all the changes that occurred within the last week! Although the last few dev logs have been quite lackluster, I hope to change that starting today. I've been hard at work thinking, planning, and coding and I have a few things I want to discuss today. First of all, the game is currently being updated to use the latest version of the engine (Godot) I have been using which, although still in beta, I believe to be a worthy endeavor in the long term. For as long as I've been developing Lands of Crown, a constant issue and cause for concern has been the impact and effect of 2D lighting on the game. Due to the way lighting is handled in the old version of the engine, lots of sprites were being redrawn to the point where even the bare bones amount of lighting I was currently using was enough to cause the FPS to tank, This method of rendering has changed in the new engine, and I am hopeful that making the switch now will have better long term effects for the game as a whole. There are of course other reasons to make the switch as well; however, the lighting remains one of the big ones. I expect the upgrade to take a few more days at most, as some systems simply need spelling changes while others need a complete redo. However, hopefully by the next dev log I'll be able to showcase some of the changes. While this upgrade takes up most of my time, I've also done a bit of thinking in how I want to handle Lands of Crown and prepare it for an Early Access release. I have been meaning for a while now to completely rework almost all of the classes to overhaul their abilities and encourage a play style for each class. In addition to this, I've been thinking about how to develop these classes without randomly creating classes with no rhyme or reason. Therefore, at least for future classes, I plan to focus on following a clear theme for the particular group of characters. That means creating a level that is designed around certain characters or has a particular purpose, with buildings that make sense within that theme, containing items and utilities that works with that theme, populated with classes that are each distinct and thematically in line with the theme. I'm still working through how exactly these will turn out, but I'm happy to hear any suggestions you all have. Until next time, aGoldenFly
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