





Greetings! Welcome back to another weekly dev log, let's get into it. So, the last time we left off, I had just started work on upgrading LoC to the latest version of the Godot game engine. At this time, the upgrade is mostly complete besides needing to redo particles effects and replace broken tilemaps, very exciting stuff. However, I have a couple pieces of big news for Lands of Crown, those being: There will be no more weekly dev logs. The pace is just too slow and it probably appears to most readers that nothing occurs within a week to even justify a dev log anyway. I like the idea of staying in touch with the community and not simply abandoning everyone, as I have seen it happen too often in the past, but this method does not seem to be working. Therefore, there will be no more weekly dev logs, but that doesn't mean there will be no dev logs ever. I have thought about doing a dev log every two weeks, or maybe every month, but I haven't decided yet. Regardless, the next dev log I post I would like to have something substantial in it, so until that happens I won't be writing a dev log. Perhaps this style of dev log isn't working because of me, rather than the game itself. Perhaps if I was more motivated and driven to work on the game I could churn out more progress and have an interesting dev log each week. I have commented about this before, but I find it very difficult to work on a game that is practically a clone of Streets of Rogue. Regardless, I need to think about what I want to do here. Do I shelve this project for a time, do I simply take a small break, or do I push through and continue working on the game, despite my lack of passion for it at this time? I've put months of work into Lands of Crown, and I don't want it to be for nothing. At the same time, I think I made some blunders, most notably making the scope of the game way wider and deeper than I was prepared for. I need to think about what direction I want to go, but I'll let you all know either way. Until next time, aGoldenFly
[ 2022-12-21 13:43:04 CET ] [ Original post ]
Lands of Crown is a top-down roguelike focusing on player-choice and replay-ability in a simulated, dynamic, and randomly-generated world. By drawing heavy inspiration from Streets of Rogue and Kenshi, the player can do what they want, how they want. Complete quests, conduct trades, gain levels, use abilities, steal weapons, all while trying to survive in a world that reacts to itself, and you.
Win the game by taking the Crown, through any way you can. Use the overwhelming strength of a warrior, the shadowy stealth of an assassin, the smooth words of a bard, or even the spells of a witch or wizard to seize the Crown. The choice is yours on how you want to play.
Features
- Play as any class you want. If you can see them in-game, you can play as them.
- Explore randomly-generated worlds full of different environments and towns. Travel from the frozen wastes, to the humid swamps, to the enchanted forests,
- Experience advanced AI where characters react to everything around them. A Bard will be welcomed in the tavern, but a Tax Collector may be rejected, while a Witch could be attacked. That sort of thing.
- Complete quests, trade, and fight (in your own way) to level up and grow stronger. Find weapons, tools, and secret characters to aid you along the way.
- Beat the game, or don't. The game is vast and full of characters, bosses, and environments. Play on your terms.
- Processor: TBDMemory: 250 MB RAM
- Memory: 250 MB RAM
- Graphics: TBD
- Storage: 100 MB available space
- OS: Ubuntu 18.04
- Processor: Intel Core i5-2400. AMD A10-6800KMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GeForce GTX 460. AMD Radeon HD 5870
- Storage: 1 GB available spaceAdditional Notes: These are the minimum settings that are guaranteed to give you a smooth gameplay experience.
[ 6045 ]
[ 687 ]