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Name | Asteroid Bounty Hunter | |
Developer | Just1337 Studio | |
Publisher | KupiKey | | |
Tags | Action Indie Casual RPG Adventure Singleplayer | | |
Release | 2016-02-24 | |
Steam | 1,09€ 1,09£ 1,09$ / 90 % |
News | 24 |
Controls | Keyboard Mouse Full Controller Support |
Players online |  1  |
Steam Rating | Mixed |
Steam store |  https://store.steampowered.com/app/444220  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  100,000 .. 200,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 284 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 320 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Asteroid Bounty Hunter Linux [3.49 G]
Asteroid Bounty Hunter Depot [3.49 G]
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LINUX STREAMERS (0)
Patch 1.5 balance, new buffs, bug fixes, new effects |
This patch polishes the game and fixes remaining bugs/glitches
Balance changes:
-all experience from bosses is increased by 200%. (because it is currently faster to farm experience through normal levels and now you are rewarded with much more experience if you finish a boss on Hard difficulty.
-asteroids are stronger early in the game, but the enrage timer is reduced slightly.
-new enemies that you encounter on level 6,11 and 16 are nerfed. Their HP is reduced by 30-40% and also their damage by 10-40% (depending on the level).
-enemies that you encounter on the beginning and after level 20 are now buffed. Enemy 1 HP is increased a lot in the later levels of the game. Last type of enemies HP is increased by 200%.
-varius damage changes were made from all types of enemies to make the game progress in a more fluent way, while moving to the later levels of the game.
-time between spawn of enemies after each 15 asteroids killed is now increased
-the "Mastery Point" that each enemy is spawning after it's killed are now moving slowly to the left of the map so the player can easier pick them up
NEW PLAYER BUFFS:
-player shield regen is now increased by 1%- for each player level
-total player damage is increased by 0.1% -for each player level
-second spell damage is increased slightly and upgrades too
-added a countdown on the beginning of the level so that you know the exact point of when the level starts
Graphic changes:
-first two types of enemies have now new bullet spawn effects and their bullets have lightning on them for better visual effects
-all enemies now have different cool trails
Bug fixes:
-asteroids are not despawning anymore while being too close to the top and bottom side of the map
-asteroids won't sometimes fly like bullets anymore and the maximum asteroid speed is decreased by 25%
-level 23 background planet movement is now fixed
-last type of enemies trail is now working properly and it's damaging the player when moving trough it, it last's 8 seconds
-steam cloud is now working properly
-upgrade page displays properly values of spells
|
[ 2016-03-07 17:17:13 CET ] [ Original post ] |
Patch 1.5 balance, new buffs, bug fixes, new effects |
This patch polishes the game and fixes remaining bugs/glitches
Balance changes:
-all experience from bosses is increased by 200%. (because it is currently faster to farm experience through normal levels and now you are rewarded with much more experience if you finish a boss on Hard difficulty.
-asteroids are stronger early in the game, but the enrage timer is reduced slightly.
-new enemies that you encounter on level 6,11 and 16 are nerfed. Their HP is reduced by 30-40% and also their damage by 10-40% (depending on the level).
-enemies that you encounter on the beginning and after level 20 are now buffed. Enemy 1 HP is increased a lot in the later levels of the game. Last type of enemies HP is increased by 200%.
-varius damage changes were made from all types of enemies to make the game progress in a more fluent way, while moving to the later levels of the game.
-time between spawn of enemies after each 15 asteroids killed is now increased
-the "Mastery Point" that each enemy is spawning after it's killed are now moving slowly to the left of the map so the player can easier pick them up
NEW PLAYER BUFFS:
-player shield regen is now increased by 1%- for each player level
-total player damage is increased by 0.1% -for each player level
-second spell damage is increased slightly and upgrades too
-added a countdown on the beginning of the level so that you know the exact point of when the level starts
Graphic changes:
-first two types of enemies have now new bullet spawn effects and their bullets have lightning on them for better visual effects
-all enemies now have different cool trails
Bug fixes:
-asteroids are not despawning anymore while being too close to the top and bottom side of the map
-asteroids won't sometimes fly like bullets anymore and the maximum asteroid speed is decreased by 25%
-level 23 background planet movement is now fixed
-last type of enemies trail is now working properly and it's damaging the player when moving trough it, it last's 8 seconds
-steam cloud is now working properly
-upgrade page displays properly values of spells
|
[ 2016-03-07 17:17:13 CET ] [ Original post ] |