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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Asteroid Bounty Hunter 

 

Developer

 Just1337 Studio 

 

Publisher

 KupiKey 

 

Tags

 Action 

 Indie 

Casual 

 

RPG 

 

Adventure 

 

Singleplayer 

Release

 2016-02-24 

 

Steam

 1,09€ 1,09£ 1,09$ / 90 % 

 

News

 24 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 1 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/444220 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 100,000 .. 200,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 284  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 320 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Asteroid Bounty Hunter Linux [3.49 G] 


 Asteroid Bounty Hunter Depot [3.49 G] 




LINUX STREAMERS (0)




Patch 1.5 balance, new buffs, bug fixes, new effects

This patch polishes the game and fixes remaining bugs/glitches


Balance changes:
-all experience from bosses is increased by 200%. (because it is currently faster to farm experience through normal levels and now you are rewarded with much more experience if you finish a boss on Hard difficulty.
-asteroids are stronger early in the game, but the enrage timer is reduced slightly.
-new enemies that you encounter on level 6,11 and 16 are nerfed. Their HP is reduced by 30-40% and also their damage by 10-40% (depending on the level).
-enemies that you encounter on the beginning and after level 20 are now buffed. Enemy 1 HP is increased a lot in the later levels of the game. Last type of enemies HP is increased by 200%.
-varius damage changes were made from all types of enemies to make the game progress in a more fluent way, while moving to the later levels of the game.
-time between spawn of enemies after each 15 asteroids killed is now increased
-the "Mastery Point" that each enemy is spawning after it's killed are now moving slowly to the left of the map so the player can easier pick them up

NEW PLAYER BUFFS:
-player shield regen is now increased by 1%- for each player level
-total player damage is increased by 0.1% -for each player level
-second spell damage is increased slightly and upgrades too
-added a countdown on the beginning of the level so that you know the exact point of when the level starts

Graphic changes:
-first two types of enemies have now new bullet spawn effects and their bullets have lightning on them for better visual effects
-all enemies now have different cool trails


Bug fixes:
-asteroids are not despawning anymore while being too close to the top and bottom side of the map
-asteroids won't sometimes fly like bullets anymore and the maximum asteroid speed is decreased by 25%
-level 23 background planet movement is now fixed
-last type of enemies trail is now working properly and it's damaging the player when moving trough it, it last's 8 seconds
-steam cloud is now working properly
-upgrade page displays properly values of spells


[ 2016-03-07 17:17:13 CET ] [ Original post ]

Patch 1.5 balance, new buffs, bug fixes, new effects

This patch polishes the game and fixes remaining bugs/glitches


Balance changes:
-all experience from bosses is increased by 200%. (because it is currently faster to farm experience through normal levels and now you are rewarded with much more experience if you finish a boss on Hard difficulty.
-asteroids are stronger early in the game, but the enrage timer is reduced slightly.
-new enemies that you encounter on level 6,11 and 16 are nerfed. Their HP is reduced by 30-40% and also their damage by 10-40% (depending on the level).
-enemies that you encounter on the beginning and after level 20 are now buffed. Enemy 1 HP is increased a lot in the later levels of the game. Last type of enemies HP is increased by 200%.
-varius damage changes were made from all types of enemies to make the game progress in a more fluent way, while moving to the later levels of the game.
-time between spawn of enemies after each 15 asteroids killed is now increased
-the "Mastery Point" that each enemy is spawning after it's killed are now moving slowly to the left of the map so the player can easier pick them up

NEW PLAYER BUFFS:
-player shield regen is now increased by 1%- for each player level
-total player damage is increased by 0.1% -for each player level
-second spell damage is increased slightly and upgrades too
-added a countdown on the beginning of the level so that you know the exact point of when the level starts

Graphic changes:
-first two types of enemies have now new bullet spawn effects and their bullets have lightning on them for better visual effects
-all enemies now have different cool trails


Bug fixes:
-asteroids are not despawning anymore while being too close to the top and bottom side of the map
-asteroids won't sometimes fly like bullets anymore and the maximum asteroid speed is decreased by 25%
-level 23 background planet movement is now fixed
-last type of enemies trail is now working properly and it's damaging the player when moving trough it, it last's 8 seconds
-steam cloud is now working properly
-upgrade page displays properly values of spells


[ 2016-03-07 17:17:13 CET ] [ Original post ]