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GearHead Caramel v0.910: Flight and Overhauled Combat Interface


I've just released v0.910 of GearHead Caramel. This version brings two big changes: the addition of flying mecha, and a complete overhaul of the combat interface. The first two flying mecha to be included in Caramel are the Wraith and the Neko. If you've played previous GearHead games, both of these meks should be quite familiar to you. If you haven't, then congratulations! You're about to make a great new friend. Or enemy. Depends on who's sitting at the controls. And of course, you can make as many flying mecha as you want in the mecha editor.
I've gotten a lot of feedback about the combat interface in the week since GearHead Caramel was released on Steam. So, I've changed some things to make it more intuitive and less frustrating. There is now an action clock at the top of the screen which shows exactly how much of your precious time any given action is going to take. The movement UI has been changed to match the style of the other action interfaces. Also, a counter has been added for multi-target actions. Here is the complete list of changes: * Ceramic now has a mass factor of 0.7 * Legs and wings give thrust bonus to movement systems mounted in them * Added Wraith, Neko mecha * Added option to always start at top of library when scrolling through combat actions * Fixed bug with highway scene generator * Widgets can now capture events, preventing other widgets from responding to same event * Fixed bug with combat interface scrolling * Mission will check environment, and warn PC if any lancemates cannot take part * Added Androbot and Forgebot monsters * Immobilized lancemates get left behind if their mecha cannot be repaired * When placing gears on map, the environment is taken into account * gear_up method now chooses appropriate move mode for the terrain * Flying makes melee attacks more difficult for both parties * Flying mecha get reduced cover modifier * Multi-target invocations will now show a target counter beneath the invocation UI * Added combat action clock * Reworked the combat movement UI * Fixed Ammo Explosion display bug * Extreme speeds will now be slightly reduced * Added Flight Jets, ARC Jets * Added Aerofighter, Gerwalk mecha forms * Random maps check blocked tiles using movemode provided by architecture * Exploration movement uses movemode based on party's move modes * Removed redundant code between MoveTo and BumpTo actions * Config menu will delete config options that should not be in config.cfg Try it out and let me know what you think.


[ 2022-07-31 08:54:41 CET ] [ Original post ]



GearHead Caramel
Joseph Hewitt
  • Developer

  • Joseph Warwick Victor Hewitt
  • Publisher

  • 2022-07-21
  • Release

  • Strategy RPG Singleplayer
  • Tags

  • Game News Posts 28  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Positive

    (15 reviews)


  • Review Score

  • https://gearheadrpg.com
  • Website

  • https://store.steampowered.com/app/1565090 
  • Steam Store



  • Wings of Glory Depot - OSX [154.43 M]

  • Public Linux depots

  • It's been a year since the Typhon Incident, when a biomonster from the Age of Superpowers awoke and rampaged across the Earth. Aegis Overlord, having consolidated power on Luna, begins preparation to extend their domination across the solar system. The L5 Alliance attempts to maintain a fragile peace while their member-states bicker and war among themselves. To make matters worse, the cyberpop band Love Magnet just announced that they're splitting up. I trust that all of you know what this means.

    It's time to fire up your giant robot and go do some stomping.

    GearHead Caramel is a turn based tactics style scifi mecha Roguelike RPG set in a world recovering from the apocalypse. Take control of an immensely powerful mecha, build a team of unique lancemates, and change the future for better or worse. This is the third game in the GearHead series, though you don't need to have played the previous two to jump right in. Your character can play through a series of adventures set in various times and places in the GearHead universe. Currently there are two adventure modules, with more to follow.



    Features include:

    • Procedural Narrative: The game is different every time you play it. In addition, the game world will react to your decisions. NPCs remember their past interactions with you and will treat you accordingly.
    • Both Mecha and Personal Scale Combat: GearHead may be a mecha game, but that doesn't mean there's nothing to do on foot. You can explore dungeons, negotiate peace treaties, replace body parts with cybernetics, and even get swallowed whole by gigantic biomonsters.
    • Detailed Mecha Build System: Upgrade your mecha with parts from the customization shop or taken as salvage from missions. There are dozens of standard mecha to choose from, ranging from giant sword-wielding robots to city-levelling tanks. You can even design new mecha from scratch, but be warned- you might end up facing your own designs in combat!
    • Lifepath Based Character Generation: A GearHead character is more than just a collection of stats. You can allow the game to give you a random life story, or make every decision along the way by yourself. Using the portrait builder you can customize the appearance of your character.
    • Party Dynamics: Your adventuring companions have their own abilities and personalities. Their relationship with you will change depending on your choices, their choices, and a variety of other factors. Will your team become a tight knit found family? Or will they take the first opportunity to go through your pockets and leave your body in a ditch?
    MINIMAL SETUP
    • OS: 64 bitMemory: 250 MB RAMStorage: 250 MB available space
    • Memory: 250 MB RAMStorage: 250 MB available space
    • Storage: 250 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 20.04 LTS (or Equivalent)
    • Processor: Multi-Core (2.0 Ghz or Above)Memory: 3 GB RAM
    • Memory: 3 GB RAM
    • Graphics: Discrete Graphics
    • Storage: 50 MB available space
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