This release doesn't have a lot of highly visible changes, but that's because I've been working under the hood on the scenario editor and a new scenario. "Raid on Pirate's Point" is going to revisit some locations and characters from GH1. It is also going to introduce a new type of adventure to GearHead. It's also planned to be the first adventure that I create entirely using the scenario editor. But it's not finished. And I realized this morning that trying to finish it today would be, as we say in Newfoundland, about as stunned as me arse.
Here are the changes since the last public release:
- Working on new scenario "Raid on Pirate's Point"
- Fixed bug with SHOPS_PLUS INTERIOR_TAGS element
- Regular terrain sets now clear the area around them, including border
- Fixed bug with new FieldHQ modifications
- A lot of work has been done on the scenario editor (still only available in dev mode)
- Merit badges get their own tab in character display; show description and effects
- You can view a character's biography, if it exists, from the FieldHQ
- Fixed smudge on Trailblazer portrait
- You can set the default mission music for an entire campaign
- Added search path for music; may be located in player folder
- Fixed bugs in world map editor
[ 2022-09-21 06:01:41 CET ] [ Original post ]
- Wings of Glory Depot - OSX [154.43 M]
It's time to fire up your giant robot and go do some stomping.
GearHead Caramel is a turn based tactics style scifi mecha Roguelike RPG set in a world recovering from the apocalypse. Take control of an immensely powerful mecha, build a team of unique lancemates, and change the future for better or worse. This is the third game in the GearHead series, though you don't need to have played the previous two to jump right in. Your character can play through a series of adventures set in various times and places in the GearHead universe. Currently there are two adventure modules, with more to follow.
Features include:
- Procedural Narrative: The game is different every time you play it. In addition, the game world will react to your decisions. NPCs remember their past interactions with you and will treat you accordingly.
- Both Mecha and Personal Scale Combat: GearHead may be a mecha game, but that doesn't mean there's nothing to do on foot. You can explore dungeons, negotiate peace treaties, replace body parts with cybernetics, and even get swallowed whole by gigantic biomonsters.
- Detailed Mecha Build System: Upgrade your mecha with parts from the customization shop or taken as salvage from missions. There are dozens of standard mecha to choose from, ranging from giant sword-wielding robots to city-levelling tanks. You can even design new mecha from scratch, but be warned- you might end up facing your own designs in combat!
- Lifepath Based Character Generation: A GearHead character is more than just a collection of stats. You can allow the game to give you a random life story, or make every decision along the way by yourself. Using the portrait builder you can customize the appearance of your character.
- Party Dynamics: Your adventuring companions have their own abilities and personalities. Their relationship with you will change depending on your choices, their choices, and a variety of other factors. Will your team become a tight knit found family? Or will they take the first opportunity to go through your pockets and leave your body in a ditch?
- OS: 64 bitMemory: 250 MB RAMStorage: 250 MB available space
- Memory: 250 MB RAMStorage: 250 MB available space
- Storage: 250 MB available space
- OS: Ubuntu 20.04 LTS (or Equivalent)
- Processor: Multi-Core (2.0 Ghz or Above)Memory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: Discrete Graphics
- Storage: 50 MB available space
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