This update has been delayed by the fact that I've been seriously ill for the past month- first severe Covid 19, then an opportunistic lung infection, followed by my lungs just being stupid jerks because they are stupid jerks. If you want to hear all the gory details (and trust me, it gets gory) you can join the GearHead Discord.
The big new feature this time around is procedural cutscenes. Basically, this means that the cutscenes will be tailored specifically for your character's history and lancemate relations. Right now there's only one- the intro you get when entering Wujung for the first time in DeadZone Drifter. In the future, I intend to replace more of the old-style hardcoded cutscenes with procedural ones.
This release also improves pistols in personal scale combat. All pistols now have the Linked Fire attribute, so if you have two of the same pistol equipped you can fire with both of them at once. Plus, as usual there are a number of bug fixes. Thank you to everyone who has submitted bug reports and feature requests.
Here's the complete list of changes:
- Fixed incorrect use of AutoOfferInvoker; added EffectCallPlusNPC
- Added procedural cutscene generator
- get_tags include_all now returns merit badge names and relationship info
- Fixed bug where lancemates removed to a safe place don't get removed
- Fixed a bug in the gear loader where everything is True, even False things are True
- Added Stream music mode
- Fixed bug when lancemate with pet quits party
- Fixed bug when reading black market sign with a pet in your party
[ 2022-12-15 04:41:39 CET ] [ Original post ]
- Wings of Glory Depot - OSX [154.43 M]
It's time to fire up your giant robot and go do some stomping.
GearHead Caramel is a turn based tactics style scifi mecha Roguelike RPG set in a world recovering from the apocalypse. Take control of an immensely powerful mecha, build a team of unique lancemates, and change the future for better or worse. This is the third game in the GearHead series, though you don't need to have played the previous two to jump right in. Your character can play through a series of adventures set in various times and places in the GearHead universe. Currently there are two adventure modules, with more to follow.
Features include:
- Procedural Narrative: The game is different every time you play it. In addition, the game world will react to your decisions. NPCs remember their past interactions with you and will treat you accordingly.
- Both Mecha and Personal Scale Combat: GearHead may be a mecha game, but that doesn't mean there's nothing to do on foot. You can explore dungeons, negotiate peace treaties, replace body parts with cybernetics, and even get swallowed whole by gigantic biomonsters.
- Detailed Mecha Build System: Upgrade your mecha with parts from the customization shop or taken as salvage from missions. There are dozens of standard mecha to choose from, ranging from giant sword-wielding robots to city-levelling tanks. You can even design new mecha from scratch, but be warned- you might end up facing your own designs in combat!
- Lifepath Based Character Generation: A GearHead character is more than just a collection of stats. You can allow the game to give you a random life story, or make every decision along the way by yourself. Using the portrait builder you can customize the appearance of your character.
- Party Dynamics: Your adventuring companions have their own abilities and personalities. Their relationship with you will change depending on your choices, their choices, and a variety of other factors. Will your team become a tight knit found family? Or will they take the first opportunity to go through your pockets and leave your body in a ditch?
- OS: 64 bitMemory: 250 MB RAMStorage: 250 MB available space
- Memory: 250 MB RAMStorage: 250 MB available space
- Storage: 250 MB available space
- OS: Ubuntu 20.04 LTS (or Equivalent)
- Processor: Multi-Core (2.0 Ghz or Above)Memory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: Discrete Graphics
- Storage: 50 MB available space
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