GearHead Caramel
Joseph Hewitt Developer
Joseph Warwick Victor Hewitt Publisher
2022-07-21 Release
🎹🖱️Keyboard + Mouse
Positive
(15 reviews)
Public Linux Depots:- Wings of Glory Depot - OSX [154.43 M]
Praise Atan! GearHead Caramel is Back!
I'm back! After many months of illness, I have returned with a new release of GearHead Caramel. Bear Bastard's Mecha Camp, Winter Mocha, and DeadZone Drifter have all been updated with new content and opportunities. Raid on Pirate's Point... is pretty much the same. But, I have added new systems that are going to be used in that scenario in the hopefully near future!
Lots of bugs have been fixed. In fact, as far as I know, every bug that has been reported to me has been repaired. Game balance has been adjusted and certain abilities from previous GearHead games have been added. The Scylla mecha from GH1 has been added. Enemy models now get indicated by a different info box style and targeting cursor. The accursed combat clock troll bug has been fixed.

Here's the complete list of changes:
- Added the Scylla mecha from GH1
- TagBasedPartyReply will not display a major character's mnpcid
- Added ending scenes to DeadZone Drifter
- Can now use waypoints from the combat popup menu
- Added Onawa's quest to DeadZone Drifter
- Fixed duplicate grammar bug
- Updated Bear Bastard's Mecha Camp, Winter Mocha scenarios
- Added check_party_activation method to combat
- NPCs will give useful rumors first, then random chat
- Added pre-fx to conversation offers
- Single firing weapons can now cause critical hits, as in previous GearHead games
- Renown is now displayed for characters in the FieldHQ
- Added Quest procedural narrative generator
- Text formatter will now capitalize after "!" and "?"
- Team contents now stored as a ContainerList
- The get_scene method should return the correct scene even if called during adventure construction
- Okapi puzzle clue menus are now sorted
- There is a config option to turn off display of skill+stat in conversations
- Skill and tag based dialogue options will now show what skill+stat they're based on
[*[ You can dock the tile info panel in the upper left corner via the config menu
- Combat clock troll bug fixed. Real ones will know.
- Enemy units get a different info panel border
- Mission objectives can now be reviewed from the memo browser
- The end-of-mission gate menu options have clearer wording
- Savegame validation should be much faster
- The map cursor changes to indicate enemy units + appropriate targets for abilities
- Label widgets can take a list of alternate smaller fonts to make text fit in specified area
- Added copy method to BuildAMissionSeed
- Challenges now deactivate on win by default
- Fixed error in list_nouns when two nouns provided
[*[ Fixed text formatting error in WOTHCBM_HomeDespot plot
- Finished adding all of the mecha forms from previous games
- Renamed campaign property "day" to "time"
Try it out and let me know what you think.
[ 2023-08-23 13:34:02 CET ] [ Original post ] It's been a year since the Typhon Incident, when a biomonster from the Age of Superpowers awoke and rampaged across the Earth. Aegis Overlord, having consolidated power on Luna, begins preparation to extend their domination across the solar system. The L5 Alliance attempts to maintain a fragile peace while their member-states bicker and war among themselves. To make matters worse, the cyberpop band Love Magnet just announced that they're splitting up. I trust that all of you know what this means.
It's time to fire up your giant robot and go do some stomping.GearHead Caramel is a turn based tactics style scifi mecha Roguelike RPG set in a world recovering from the apocalypse. Take control of an immensely powerful mecha, build a team of unique lancemates, and change the future for better or worse. This is the third game in the GearHead series, though you don't need to have played the previous two to jump right in. Your character can play through a series of adventures set in various times and places in the GearHead universe. Currently there are two adventure modules, with more to follow.

Features include:
- Procedural Narrative: The game is different every time you play it. In addition, the game world will react to your decisions. NPCs remember their past interactions with you and will treat you accordingly.
- Both Mecha and Personal Scale Combat: GearHead may be a mecha game, but that doesn't mean there's nothing to do on foot. You can explore dungeons, negotiate peace treaties, replace body parts with cybernetics, and even get swallowed whole by gigantic biomonsters.
- Detailed Mecha Build System: Upgrade your mecha with parts from the customization shop or taken as salvage from missions. There are dozens of standard mecha to choose from, ranging from giant sword-wielding robots to city-levelling tanks. You can even design new mecha from scratch, but be warned- you might end up facing your own designs in combat!
- Lifepath Based Character Generation: A GearHead character is more than just a collection of stats. You can allow the game to give you a random life story, or make every decision along the way by yourself. Using the portrait builder you can customize the appearance of your character.
- Party Dynamics: Your adventuring companions have their own abilities and personalities. Their relationship with you will change depending on your choices, their choices, and a variety of other factors. Will your team become a tight knit found family? Or will they take the first opportunity to go through your pockets and leave your body in a ditch?
MINIMAL SETUP- OS: 64 bitMemory: 250 MB RAMStorage: 250 MB available space
- Memory: 250 MB RAMStorage: 250 MB available space
- Storage: 250 MB available space
RECOMMENDED SETUP- OS: Ubuntu 20.04 LTS (or Equivalent)
- Processor: Multi-Core (2.0 Ghz or Above)Memory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: Discrete Graphics
- Storage: 50 MB available space
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