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v0.960: You Would Not Believe The Work


Finally, a new release of GearHead Caramel! You would not believe how much work went into this release. I mean literally, you won't believe it, because most of the changes should be mostly invisible. If you follow me on social media you'll have heard me talking about the brand new quest system. Well, there's a brand new quest system, and it seems to work well... but it's not being used by any of the adventure modules yet because I need to write more content for it. Also, some longstanding bugs have been fixed, including a rare crash upon starting a campaign. Hopefully you won't notice this change because hopefully you never had the game crash on you when starting a scenario, and now you never will. But it was a lot of work! And this bug goes all the way back to GearHead 1! The next step for GearHead Caramel will be finishing up Raid on Pirate's Point. I needed the new quest system for this, and I also needed to fix the map generation bug because one of the maps in that scenario crashed the game at a much higher rate than normal. After that, I want to add a few more short-ish scenarios. The new quest generator should make that easier since I won't be reinventing the wheel with each one. Here's the complete list of changes. As usual, try it out and let me know what you think.

  • Fixed bug in DeadZone Drifter stub
  • Certain weapons and mecha have been rebalanced; existing instances will be unaffected
  • Weapon thrill power now _actually_ based on rank, ha ha ha
  • Plots can contain extensions
  • Added lore browser to memo system
  • Refactored quest system to be entirely QuestLore based
  • Okapi puzzle memo now uses same font (medium) as other memos
  • Fixed world map encounters bug
  • Burst fire weapons have increased thrill power
  • Intercept weapons have their thrill power lowered
  • Fixed do_partial_restore in MultiMission
  • Closing doors via right click will now work
  • Mouseover info will list items in tile
  • Destroyed items appear red in inventory display
  • All hidden models get revealed at the end of combat
  • Window close button should now properly close the game
  • Scenes and rooms will expand if larger area is needed for contents
  • Weapon is_operational bug fixed
  • Items on floor should always appear behind characters and mecha
  • Lost forager will not be selected for random plots while lost
  • Gradient map prep can now place rooms in requested bands


[ 2024-02-11 10:13:34 CET ] [ Original post ]



GearHead Caramel
Joseph Hewitt
  • Developer

  • Joseph Warwick Victor Hewitt
  • Publisher

  • 2022-07-21
  • Release

  • Strategy RPG Singleplayer
  • Tags

  • Game News Posts 28  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Positive

    (15 reviews)


  • Review Score

  • https://gearheadrpg.com
  • Website

  • https://store.steampowered.com/app/1565090 
  • Steam Store



  • Wings of Glory Depot - OSX [154.43 M]

  • Public Linux depots

  • It's been a year since the Typhon Incident, when a biomonster from the Age of Superpowers awoke and rampaged across the Earth. Aegis Overlord, having consolidated power on Luna, begins preparation to extend their domination across the solar system. The L5 Alliance attempts to maintain a fragile peace while their member-states bicker and war among themselves. To make matters worse, the cyberpop band Love Magnet just announced that they're splitting up. I trust that all of you know what this means.

    It's time to fire up your giant robot and go do some stomping.

    GearHead Caramel is a turn based tactics style scifi mecha Roguelike RPG set in a world recovering from the apocalypse. Take control of an immensely powerful mecha, build a team of unique lancemates, and change the future for better or worse. This is the third game in the GearHead series, though you don't need to have played the previous two to jump right in. Your character can play through a series of adventures set in various times and places in the GearHead universe. Currently there are two adventure modules, with more to follow.



    Features include:

    • Procedural Narrative: The game is different every time you play it. In addition, the game world will react to your decisions. NPCs remember their past interactions with you and will treat you accordingly.
    • Both Mecha and Personal Scale Combat: GearHead may be a mecha game, but that doesn't mean there's nothing to do on foot. You can explore dungeons, negotiate peace treaties, replace body parts with cybernetics, and even get swallowed whole by gigantic biomonsters.
    • Detailed Mecha Build System: Upgrade your mecha with parts from the customization shop or taken as salvage from missions. There are dozens of standard mecha to choose from, ranging from giant sword-wielding robots to city-levelling tanks. You can even design new mecha from scratch, but be warned- you might end up facing your own designs in combat!
    • Lifepath Based Character Generation: A GearHead character is more than just a collection of stats. You can allow the game to give you a random life story, or make every decision along the way by yourself. Using the portrait builder you can customize the appearance of your character.
    • Party Dynamics: Your adventuring companions have their own abilities and personalities. Their relationship with you will change depending on your choices, their choices, and a variety of other factors. Will your team become a tight knit found family? Or will they take the first opportunity to go through your pockets and leave your body in a ditch?
    MINIMAL SETUP
    • OS: 64 bitMemory: 250 MB RAMStorage: 250 MB available space
    • Memory: 250 MB RAMStorage: 250 MB available space
    • Storage: 250 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 20.04 LTS (or Equivalent)
    • Processor: Multi-Core (2.0 Ghz or Above)Memory: 3 GB RAM
    • Memory: 3 GB RAM
    • Graphics: Discrete Graphics
    • Storage: 50 MB available space
    GAMEBILLET

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    4.87$ (51%)
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