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v0.975: The Action Master Release


It's new GHC release day! Probably the most exciting change this time around is the addition of bonus actions- I've had a lot of players ask when they'll be able to use more than two actions per turn. I guess giving the action clock four quarters was a bit of a giveaway? Anyhow, I have added the bonus action system: you can spend stamina to get extra actions. The more bonus actions you take in one turn, the higher the price gets. Stamina is also needed for defense; once you run out you are extremely vulnerable. I think this is an interesting trade-off and I hope you enjoy it. To go along with bonus actions, there are new mecha systems to make them easier to get. Dynamic Mecha Control and Reflex Control cockpits both reduce the cost of bonus actions. High output engines and high performance engines from GearHead 2 have been added. Finally, you can give your mecha an advanced gyroscope, which provides multiple bonuses but is a more fragile system than the default gyro. Missions which do not receive a proper description will now randomly generate their own description based on the enemy faction, allied faction, and mission objectives. This should cut down on the number of rivals who say things like "I am here to defeat you, and in order to defeat you I will defeat you!", though I will admit that I do love bad procedurally generated text. There are also some new missions, factions, and bugfixes. As usual try it out and let me know what you think. Here's the complete list of changes:

  • Updated the Allied Armor bookshelf
  • Enchantments do not continue to update on dead/destroyed combatants
  • Biotech mecha get a +2 action bonus
  • Characters and mecha can spend stamina to get extra actions
  • Added different cockpit control types
  • Added High Output Engine, High Performance Engine
  • Added Advanced Gyroscope; Gyroscopes are no longer Integral by default
  • Fixed sound effect repeat bug
  • Fixed dungeon branch naming bug
  • A biotech torso can only install a biotech engine; non-biotech mecha may not use biotech engines
  • Added Ravagers faction
  • Biotech mecha can only mount biotech modules; non-biotech mecha may not mount biotech modules
  • Reduced Stamina loss from cyberware
  • Rebalanced monster dodge skill
  • Corporate factions now have allies and enemies
  • FieldHQ name buttons now use labels and can resize text if name is too long
  • New MissionText generated if no MissionGrammar provided to BuildAMissionSeed
  • Random MissionText added


[ 2024-11-29 13:25:00 CET ] [ Original post ]

GearHead Caramel
Joseph Hewitt Developer
Joseph Warwick Victor Hewitt Publisher
2022-07-21 Release
Game News Posts: 29
🎹🖱️Keyboard + Mouse
Positive (15 reviews)
Public Linux Depots:
  • Wings of Glory Depot - OSX [154.43 M]
It's been a year since the Typhon Incident, when a biomonster from the Age of Superpowers awoke and rampaged across the Earth. Aegis Overlord, having consolidated power on Luna, begins preparation to extend their domination across the solar system. The L5 Alliance attempts to maintain a fragile peace while their member-states bicker and war among themselves. To make matters worse, the cyberpop band Love Magnet just announced that they're splitting up. I trust that all of you know what this means.

It's time to fire up your giant robot and go do some stomping.

GearHead Caramel is a turn based tactics style scifi mecha Roguelike RPG set in a world recovering from the apocalypse. Take control of an immensely powerful mecha, build a team of unique lancemates, and change the future for better or worse. This is the third game in the GearHead series, though you don't need to have played the previous two to jump right in. Your character can play through a series of adventures set in various times and places in the GearHead universe. Currently there are two adventure modules, with more to follow.



Features include:

  • Procedural Narrative: The game is different every time you play it. In addition, the game world will react to your decisions. NPCs remember their past interactions with you and will treat you accordingly.
  • Both Mecha and Personal Scale Combat: GearHead may be a mecha game, but that doesn't mean there's nothing to do on foot. You can explore dungeons, negotiate peace treaties, replace body parts with cybernetics, and even get swallowed whole by gigantic biomonsters.
  • Detailed Mecha Build System: Upgrade your mecha with parts from the customization shop or taken as salvage from missions. There are dozens of standard mecha to choose from, ranging from giant sword-wielding robots to city-levelling tanks. You can even design new mecha from scratch, but be warned- you might end up facing your own designs in combat!
  • Lifepath Based Character Generation: A GearHead character is more than just a collection of stats. You can allow the game to give you a random life story, or make every decision along the way by yourself. Using the portrait builder you can customize the appearance of your character.
  • Party Dynamics: Your adventuring companions have their own abilities and personalities. Their relationship with you will change depending on your choices, their choices, and a variety of other factors. Will your team become a tight knit found family? Or will they take the first opportunity to go through your pockets and leave your body in a ditch?

MINIMAL SETUP
  • OS: 64 bitMemory: 250 MB RAMStorage: 250 MB available space
  • Memory: 250 MB RAMStorage: 250 MB available space
  • Storage: 250 MB available space
RECOMMENDED SETUP
  • OS: Ubuntu 20.04 LTS (or Equivalent)
  • Processor: Multi-Core (2.0 Ghz or Above)Memory: 3 GB RAM
  • Memory: 3 GB RAM
  • Graphics: Discrete Graphics
  • Storage: 50 MB available space
GAMEBILLET

[ 6138 ]

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21.74$ (13%)
3.21$ (79%)
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18.66$ (69%)
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21.03$ (65%)
10.29$ (49%)
GAMERSGATE

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19.79$ (34%)
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2.6$ (80%)
2.0$ (80%)
30.0$ (50%)
21.59$ (28%)
6.6$ (74%)
5.78$ (66%)
18.74$ (25%)
3.75$ (75%)
3.75$ (75%)
0.85$ (91%)
5.78$ (71%)
0.45$ (85%)
3.99$ (20%)
0.87$ (56%)
2.0$ (90%)
24.0$ (60%)
6.0$ (60%)
7.49$ (63%)

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