Skull Horde is an auto battler dungeon crawler where you play as a flying skull necromancer. Find powerful loot and create overpowered builds. Summon a horde of skeletons in a battle of bone versus flesh! Find out more (and wishlist) on the Steam page: https://store.steampowered.com/app/3199360/Skull_Horde/
- Update steamworks implementation
- Engine updates
- Gamepad input fixes
- Updated logo sequence
- Add developer cross promo functionality
On the 27th of July we pushed a tiny update to fix the Bore Blasters button on the main menu. Due to engine updates this also had the unintended consequence of disabling gamepad controls. When we were notified of this, we reverted the build. On the 28th of July we have pushed a build that fixes the button without impacting gamepad controls. If there are any issues, please report in the discussions section. Thanks to those that reported the issue in the first place, and apologies for the inconvenience!
Display number of scrap ups achieved in HUD Display health when offered the Restore Shield upgrade To avoid confusion, Restore Shield is now capped so that x2 or x3 is not offered when it would heal more than the damage taken Fixed: When selecting weapons with mouse, if the cursor is not moved after clicking reroll once, trying to click a second time will select the card in the center instead of reroll Attempt to detect when stat descriptions exceed card space to ensure descriptions are readable (primarily impacted German translation)
Fixed bug causing asteroids to spawn every threat level (sorry)
Added support for PlayStation controllers Made asteroids stand out more visually
New in-game event: Asteroid fields can periodically appear! Added background grid (can be toggled in settings) Fixed cloud looping on 21:9 resolutions
Updated backgrounds to reduce motion sickness Added outline to currently selected upgrade/weapon Fixed clipping issue in unlock display on game over screen Changed layout of language confirmation screen
We enjoy horde survival games so much that we want to spread the love... We've done just that with this Valentine's bundle! With a lovely 15% discount, you can grab all of these amazing games: Void Scrappers <3 20 Minutes Till Dawn Shoot down an ever growing horde of Lovecraftian monsters to survive the night. Choose from a variety of upgrades to create unique and game-breaking builds. Unlock a diverse cast of characters and weapons with unique powers. Rogue: Genesia Walk upon a new world and slay foes endangering it. Rogue : Genesia is an action rogue-lite game, where you fight relentless hordes consisting of hundreds and thousands of monsters, carve your path through their ranks, defeat the boss and save one of the many worlds. Nomad Survival Battle against hordes of enemies, conquer Boss encounters, and explore various character and skill combinations in this time-based auto-attacking Roguelite in your quest to become stronger and defeat the most menacing of creatures that lay in wait at the end of each run. Project Lazarus You are the first party mech pilot of alien planet colonizers! Project Lazarus is a survival game with rogue-lite elements. Deploy and upgrade your mech to the metal! Did you get the bundle? Did you have any games already? https://store.steampowered.com/bundle/30627/Bullet_Hell_for_my_Valentine/
New loot spotted - grab 12 cards, 3 backgrounds, and 5 emoticons! Get scrappin'.
Achievements and progress are now stored when quitting/restarting runs Changed logic of icon movement to work consistently in varying frame rates
Implemented fix for crash on launch related to applying previously used window size.
* Fix achievement not unlocking for Olive * Fix movement glitches for Olive's movement when releasing gamepad joystick
Implemented new character: Olive Implemented new weapon: Photon Railgun Note: If you fulfill the unlock requirements for the new character, you will still need to finish a run to trigger the unlock.
A new pilot has been spotted! The new pilot will be released soon, but is already available on the experimental branch. An announcement will be made when the pilot is live for everyone. Note: If you fulfill the unlock requirements for the new character, you will still need to finish a run to trigger the unlock. We've also implemented a new weapon, which is included in this build as well. Feedback and bug reports are welcome! Note: Testing the experimental branch will make your save file incompatible with the default branch, so it is recommended you back up your save file before testing. it is also advised that you switch back to the default branch when you are done testing, as new unstable builds can be uploaded to the experimental branch without prior notice. HOW TO BACKUP YOUR SAVE FILE Your save files should be stored here: Win: %appdata%\Roaming\8bitskull_void_scrappers\ Mac: ~/Library/Application Support/8bitskull_void_scrappers/ Linux: ~/.config/8bitskull_void_scrappers/ Copy void_scrappers_save to another folder before launching the experimental branch. HOW TO ACCESS THE EXPERIMENTAL BRANCH Right click the the game in your Steam library Select Properties Select Betas Opt in to the experimental branch Your game will now be updated.
Added ability to set HUD icon opacity Added tooltip when mouse hovering over HUD stat icons
Implemented new character: Nitro Added extra confirmation to restart game or quit to main menu
A new pilot has been spotted! The new pilot will be released soon, but is already available on the experimental branch. An announcement will be made when the pilot is live for everyone. Feedback and bug reports are welcome! Note: Testing the experimental branch will make your save file incompatible with the default branch, so it is recommended you back up your save file before testing. it is also advised that you switch back to the default branch when you are done testing, as new unstable builds can be uploaded to the experimental branch without prior notice. HOW TO BACKUP YOUR SAVE FILE Your save files should be stored here: Win: %appdata%\Roaming\8bitskull_void_scrappers\ Mac: ~/Library/Application Support/8bitskull_void_scrappers/ Linux: ~/.config/8bitskull_void_scrappers/ Copy void_scrappers_save to another folder before launching the experimental branch. HOW TO ACCESS THE EXPERIMENTAL BRANCH Right click the the game in your Steam library Select Properties Select Betas Opt in to the experimental branch Your game will now be updated.
Values are now displayed in the settings menu. You can now buy multiple permanent upgrades at once by holding left shift or L-trigger on a gamepad. This is unofficial functionality. Added support for gamepad 8BitDo SN30+pro on Mac. This build also includes the weapon controller system overhaul. This should mean the following benefits: Weapon icons in the bottom left of the game UI should no longer disappear and reappear at random The icons should always remain in the same order Weapon cooldowns should be more predictable
The weapon controller system has been completely overhauled. This should mean the following benefits: * Weapon icons in the bottom left of the game UI should no longer disappear and reappear at random * The icons should always remain in the same order * Weapon cooldowns should be more predictable Since this is a major update, it will be pushed to the experimental branch before being made live for everyone. If you are playing on the experimental branch, please let me know as soon as possible if you notice any issues.
Show upgrade group icons in bottom left of in-game HUD Ultimate weapons are now described when offered, replacing the description of the standard weapon Fixed garbage collection bug that causes slowdown when game is left idling Nerfed scrap magnet permanent upgrade
New skill: Automatically kills bosses when they are below x% health. New permanent upgrade: Scrap magnet range Upgrade group icons are now displayed in the Scrap Ups menu.
Updated Prismatrix prism colouring for improved clarity Further tweaks to end game (additional new destroyer type) Restarting game or exiting to main menu now stores credits gained during run
Changed end game, introducing new enemy type and restricting to one final boss kill. Tweaked visual feedback from defeating final boss. Fix: Applied a failsafe for player damage, with the intent to prevent ghost hits (where the player is damaged even when nothing is nearby). PLEASE REPORT IF THIS STILL HAPPENS! Buffed Prismatrix orbiting prism (increased range, trigger frequency, hitbox size) Fix: Gamepad Start now pauses the game Fix: Restrict certain types of input from being mapped Scaled up damage numbers to better illustrate changes in damage
Implemented new character - say hello to Prismatrix! Fix: Pausing now disabled during game intro animation Targeted lasers will now fire even when out of range Fix: French translation error for weapon variety damage bonus skill unlock requirement
A new pilot has been spotted! The new pilot will be released soon, but is already available on the experimental branch. An announcement will be made when the pilot is live for everyone. Feedback and bug reports are welcome! Note: Testing the experimental branch will make your save file incompatible with the default branch, so it is recommended you back up your save file before testing. it is also advised that you switch back to the default branch when you are done testing, as new unstable builds can be uploaded to the experimental branch without prior notice. HOW TO BACKUP YOUR SAVE FILE Your save files should be stored here: Win: %appdata%\Roaming\8bitskull_void_scrappers\ Mac: ~/Library/Application Support/8bitskull_void_scrappers/ Linux: ~/.config/8bitskull_void_scrappers/ Copy void_scrappers_save to another folder before launching the experimental branch. HOW TO ACCESS THE EXPERIMENTAL BRANCH Right click the the game in your Steam library Select Properties Select Betas Opt in to the experimental branch Your game will now be updated.
New skill implemented - damage boost on full shields. Unlock it now! Tweaked engine resource limits, to better handle extreme runs (threat >50)
Upgrade banishing feature implemented. Purchase banish credits in Permanent Upgrades. Note that you can mark an upgrade for banishing and still pick it - that way you get it once. Fixed double damage achievement sometimes not unlocking. There was a discrepancy where reaching >=40 threat level triggers the Steam achievement, but >40 threat level was required to unlock the upgrade. The unlock requirement has now been updated to match the Steam achievement, i.e. >=40. This will not apply retrospectively.
Upgrade banishing is almost here! Version 1.13 has been added to the experimental branch, which contains upgrade banishing functionality. It needs testing before it can be rolled out to the default branch. You can purchase banish credits in Permanent Upgrades. They cost 50 credits each and are capped at 25 per run. Feedback and bug reports are welcome! Note: Testing the experimental branch will make your save file incompatible with the default branch, so it is recommended you back up your save file before testing. it is also advised that you switch back to the default branch when you are done testing, as new unstable builds can be uploaded to the experimental branch without prior notice. HOW TO BACKUP YOUR SAVE FILE Your save files should be stored here: Win: %appdata%\Roaming\8bitskull_void_scrappers\ Mac: ~/Library/Application Support/8bitskull_void_scrappers/ Linux: ~/.config/8bitskull_void_scrappers/ Copy void_scrappers_save to another folder before launching the experimental branch. HOW TO ACCESS THE EXPERIMENTAL BRANCH Right click the the game in your Steam library Select Properties Select Betas Opt in to the experimental branch Your game will now be updated.
Weapon rerolls are implemented! Thanks to all the testers. (Note: German and Spanish translations of the new functionality are still in progress.) Tweaked effect for no shield damage boost Made Permanent Upgrades menu more readable Fixed weapon variety damage bonus tooltip getting stuck We are aware of issue relating to double damage skill not unlocking, but the fix has not yet been identified.
Weapon rerolls are almost here! Version 1.11 has been added to the experimental branch, which contains weapon reroll functionality. It needs testing before it can be rolled out to the default branch. You can purchase weapon reroll credits in Permanent Upgrades. They cost 100 credits each and are capped at 10 per run. Note: Testing the experimental branch will make your save file incompatible with the default branch, so it is recommended you back up your save file before testing. HOW TO BACKUP YOUR SAVE FILE Your save files should be stored here: Win: %appdata%\Roaming\8bitskull_void_scrappers\ Mac: ~/Library/Application Support/8bitskull_void_scrappers/ Linux: ~/.config/8bitskull_void_scrappers/ Copy void_scrappers_save to another folder before launching the experimental branch. HOW TO ACCESS THE EXPERIMENTAL BRANCH Right click the the game in your Steam library Select Properties Select Betas Opt in to the experimental branch Your game will now be updated.
Limited the amount of damage numbers that can spawn, in order to safeguard performance. Fixed error generated by spawning too many damage numbers. Fixed permanent upgrades not being updated properly.
Added damage numbers. Since this may impact performance negatively, they are off by default. To turn damage numbers on, go to Settings.
Fixed unlock "Fire 3000 projectiles in a Pyrek run."
Fixed unlock Stand still for 30 seconds. Fixed unlock Kill 5 bosses with an explosive weapon. Tweaked player ship sprites Tweaked final boss hit animation
Fix crash on new game Attempted fix for black screen bug on menu selection. This is likely related to input being registered twice - which means new issues are likely to crop up. We will continue to investigate but this is a tricky issue. Improved no shield damage boost effect (made it subtler) Game now saves window size and position when not using fullscreen
* Fixed bug preventing some unlocks requiring a specific type of weapon * Fixed outdated credits amounts shown in Permanent Upgrades menu
Changes since last version: * Fixed UI not respecting screen shake settings * Fixed sporadically invincible boss bug * Fixed bug associated with "Always draw your most upgraded card" skill * Added a new music track
Changes since the last update: * Attempted fix for minigun ultimate bug - please report if there are any further issues * Improvements to enemy behaviour and missed damage at high threat level * Added Spanish & Korean language support * Buffed Ultimate Nuke * Added random colour tints to bosses * Weapons about to turn ultimate are shown on gold card
Strap in and scrap up - Void Scrappers is releasing on Friday October 21st!
This update adds language support for German and Traditional Chinese. More languages to come!
This update adds language support for French, Japanese, and Portuguese (Brazil). More languages to come!
Changes since version 0.27: * Added localisation support (Simplified Chinese is implemented, more to come) * Display enemy faction name on game start * Added option to hide dialogue * Tweaked shield pickup effect * Added glow to shield and magnet pickups * Fixed dash invincibility exploit (sorry) * Fixed unintentionally looping sounds
These notes cover a few updates since the demo launch. * Added mega magnet pickup (collect all scrap instantly!) * Updated Pyrek's plasma animation * Various difficulty tweaks * Added boss health bar * Tweaked background nebula visibility * Increased weapon cooldown icon progress opacity * Fixed orbitals disappearing from weapon cooldown icons * Cranked up Tactical Nuke visual feedback
The Void Scrappers demo includes three characters: Spray bullets as Murphy, control your stable of drones as Gary, and light up your enemies with flames and explosions as Pyrek! Two enemy factions, 20 levels of threat, and ridiculously overpowered weapon and upgrade build combinations!
Enjoy the carnage, and ask the devs questions!
Enjoy the carnage, and ask the devs questions!
Void Scrappers
8BitSkull
8BitSkull
Q4 2022
Singleplayer
Game News Posts 49
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(487 reviews)
https://gearheadrpg.com
https://store.steampowered.com/app/2005210 
Re-Volt [162.91 M]
Collect scrap dropped by your defeated enemies. Use it to upgrade your ship until it becomes unstoppable.
Fight and destroy bosses and grab the weapons they drop. Blast hordes of aliens with various projectiles, explosions and kinetic orbitals.
Unlock new characters with unique abilities and new weapon and upgrade types. Permanently upgrade your ship stats in between runs.
https://store.steampowered.com/app/2005210
- Processor: 2.3 GHzMemory: 2 GB RAMStorage: 200 MB available space
- Memory: 2 GB RAMStorage: 200 MB available space
- Storage: 200 MB available space
[ 5951 ]
[ 3198 ]