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Worlds of Nyx Roadmap =============================== It's been for a while since the last update. Development is still going on, currently I'm working on the house building mechanics. This is the roadmap for the next few months: Current state of the game =============================== -Players can teleport to the HyperVR and collect resources -If time is up before teleporting back, the collected resources are geting lost -Resources can be exchanged for credits -Credits can be used for upgrades which increase the gathering capabilities and allow winning boss fights -There are currently 5 tiers of bosses which can be killed to get trophies Roadmap =============================== Features -------------------------------- -Add a "Homeworld", which is a non-instantiated, permanent version of the HyperVR (done, not yet released) -Implement house building in the Homeworld (work in progress) -Add crafting -Add survival elements (hunger/thirst/tiredness) -Add enemies in the Homeworld -Add cloudsaves Gameplay -------------------------------- -Resources collected in the HyperVR will be usable for building houses and furniture -Enemies will wander around the Homeworld and raid the base every now and then -Add boss mechanics (currently, the bosses are just stupidly punching the player) -Players will have to hunt to get food and collect water to drink -Collected resources will have to be put into a storage chest for not loosing them when time is up in the HyperVR
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