Fixed bug where red and gravity (blue) cubes would deplete special if attacked while dead
Fixed a bug where secondary would not reset properly when refund all upgrades was pressed
Fixed a bug where secondary would not display properly
Auto attack is now OFF by default in survival
Fixed a bug where the vhs shader wouldn't correctly disappear while in minimalist mode during the OSIRIS campaign boss fight
Fixed a bug where rolling an ability or passive without having one unlocked in the shop would crash the game in Survival
Doubled the cost of every special in the game
Buffed Trishot knockback from 0.15 to 0.2
Click enemies to damage and knock them away from you. The faster you click the more damage and knockback you deal.
Dart From Enemy to Enemy.
Quickly dart around the screen to defend from all directions. Enemies can come from above, below, behind, around, and just about anywhere else you can think of.*
*Disclaimer: Within the confines of 2 dimensional space.*
Unleash Powerful Special Abilities.
Dealing damage charges your special meter. Once full, the special can be unleashed to deal massive damage, knockback, crowd control, etc. based on your current cursor.
Features
Designed for replayability.
50+ Levels (Each level is short, and not all levels can be completed in a single run)
6 cursors (each with their own specials and upgrades)
7 passives
5 different combat items
25+ Enemies
5+ areas
4 different game modes (with more to come)
7 unlockable terminal skins (with more to come)
Includes a minimalist graphic mode for even more performance (or if you just find it soothing)