▶
Version 1.5.2: Difficulty Levels, Progression Changes, Visuals/SFX Overhauls
Fireworks pattern changed Fireworks cooldown time from 17 to 15 seconds Frenzy and fireworks now have sound effects. Tweaked click sound effects, audio mix levels, guardian cube sfx, survival enemy death sounds, and more! Changed visuals for title scene, ether, maroon fog, and campaign. Title scene song is now slowed down. Added kernel levels for each survival arena. Kernel levels are difficulty levels. Kernel level 3 is similar to the previous arena difficulties. Kernel levels range from 0 to 5. Updated critbox visuals to look better. Increased critbox hitbox size by 10% Changed survival guardian cube visuals. Fixed a bug where guardian cubes could be damaged after death. All guardian cubes now move FASTER with their SHIELDS UP and SLOWER with them DOWN. (This was opposite before) The "dagger" terminal command now has a slightly increased detection radius, a much faster acceleration, and a faster top speed. Ability level-ups now have descriptions for exceeding level 1 that tell how the ability is buffed (instead of repeating level 1's description). Updated rift's visuals when triggered (it looks really cool) Survival point generation has been reduced by 20% to keep pacing consistent with new content New Bomb cursor visuals New Frostbite cursor visuals New Timewarp cursor visuals New Blackhole cursor viisuals Timewarp special cost from 22 to 15 Gravity special cost from 24 to 22 Bomb special cost from 22 to 20 Enemy damage buff now scales from 10% instead of 18% Enemy special reduction now scales from 15 instead of 14 with a 5% variance instead of 6% Fixed a bug where freeze would end early if the game was paused Changed the ending of survival arenas to be a bossfight with OSIRIS while other enemies are still spawning in The campaign now uses the selected shop cursor instead of defaulting to the sword cursor. Greatly increased the difficulty of campaign levels
[ 2022-11-17 23:04:20 CET ] [ Original post ]
Sooner or later. Keyboard Warrior: Dreamstate will be one of the biggest games on Steam.
The amount the game has improved just in the last WEEK is insane.
Here's a full list of changes, I look forward to hearing your feedback on them.
Major changes are bolded.
Fireworks pattern changed Fireworks cooldown time from 17 to 15 seconds Frenzy and fireworks now have sound effects. Tweaked click sound effects, audio mix levels, guardian cube sfx, survival enemy death sounds, and more! Changed visuals for title scene, ether, maroon fog, and campaign. Title scene song is now slowed down. Added kernel levels for each survival arena. Kernel levels are difficulty levels. Kernel level 3 is similar to the previous arena difficulties. Kernel levels range from 0 to 5. Updated critbox visuals to look better. Increased critbox hitbox size by 10% Changed survival guardian cube visuals. Fixed a bug where guardian cubes could be damaged after death. All guardian cubes now move FASTER with their SHIELDS UP and SLOWER with them DOWN. (This was opposite before) The "dagger" terminal command now has a slightly increased detection radius, a much faster acceleration, and a faster top speed. Ability level-ups now have descriptions for exceeding level 1 that tell how the ability is buffed (instead of repeating level 1's description). Updated rift's visuals when triggered (it looks really cool) Survival point generation has been reduced by 20% to keep pacing consistent with new content New Bomb cursor visuals New Frostbite cursor visuals New Timewarp cursor visuals New Blackhole cursor viisuals Timewarp special cost from 22 to 15 Gravity special cost from 24 to 22 Bomb special cost from 22 to 20 Enemy damage buff now scales from 10% instead of 18% Enemy special reduction now scales from 15 instead of 14 with a 5% variance instead of 6% Fixed a bug where freeze would end early if the game was paused Changed the ending of survival arenas to be a bossfight with OSIRIS while other enemies are still spawning in The campaign now uses the selected shop cursor instead of defaulting to the sword cursor. Greatly increased the difficulty of campaign levels
[ 2022-11-17 23:04:20 CET ] [ Original post ]
Keyboard Warrior: Dreamstate
Cosmos_
Developer
Cosmos_
Publisher
2022-07-27
Release
Singleplayer Tags
Game News Posts:
166
🎹🖱️Keyboard + Mouse
Positive
(12 reviews)
Public Linux Depots:
- [364.21 M]
Wield Your Mouse As A Weapon.
Dart From Enemy to Enemy.Quickly dart around the screen to defend from all directions. Enemies can come from above, below, behind, around, and just about anywhere else you can think of.*
Unleash Powerful Special Abilities.
Features
Click enemies to damage and knock them away from you. The faster you click the more damage and knockback you deal.
Dart From Enemy to Enemy.
Quickly dart around the screen to defend from all directions. Enemies can come from above, below, behind, around, and just about anywhere else you can think of.*
*Disclaimer: Within the confines of 2 dimensional space.*
Unleash Powerful Special Abilities.
Dealing damage charges your special meter. Once full, the special can be unleashed to deal massive damage, knockback, crowd control, etc. based on your current cursor.
Features
Designed for replayability.
- 50+ Levels (Each level is short, and not all levels can be completed in a single run)
- 6 cursors (each with their own specials and upgrades)
- 7 passives
- 5 different combat items
- 25+ Enemies
- 5+ areas
- 4 different game modes (with more to come)
- 7 unlockable terminal skins (with more to come)
- Includes a minimalist graphic mode for even more performance (or if you just find it soothing)
MINIMAL SETUP
- OS: Ubuntu 18.04
- Processor: AMD Ryzen 5 4500xMemory: 500 MB RAM
- Memory: 500 MB RAM
- Graphics: AMD Radeon RX 570x
- Storage: 500 MB available space
GAMEBILLET
[ 5556 ]
GAMERSGATE
[ 1295 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB