New click sound effects
New secondary reload sound effect and particle effect to make it more obvious when you can fire again
All sound effects have had their levels rebalanced and global audio effect chains have been altered too (sounds were overcompressed before). This will likely change more in the future as I tweak and fine-tune it.
Nerfed abilities to bring them in line with other upgrades and reduced their costs in the survival shop from 500 to 200
Small information QOL updates
Fixed gravity cube blackhole damaging the player after teleporting away
Fixed frenzy and laser cube only trigger their abilities once under certain circumstances
Changed frostbite and timewarp special visuals
Survival OSIRIS now only spawns one pair of guardian cubes, the cubes have more health but accelerate slower to give them more time to react to them.
Click enemies to damage and knock them away from you. The faster you click the more damage and knockback you deal.
Dart From Enemy to Enemy.
Quickly dart around the screen to defend from all directions. Enemies can come from above, below, behind, around, and just about anywhere else you can think of.*
*Disclaimer: Within the confines of 2 dimensional space.*
Unleash Powerful Special Abilities.
Dealing damage charges your special meter. Once full, the special can be unleashed to deal massive damage, knockback, crowd control, etc. based on your current cursor.
Features
Designed for replayability.
50+ Levels (Each level is short, and not all levels can be completed in a single run)
6 cursors (each with their own specials and upgrades)
7 passives
5 different combat items
25+ Enemies
5+ areas
4 different game modes (with more to come)
7 unlockable terminal skins (with more to come)
Includes a minimalist graphic mode for even more performance (or if you just find it soothing)