8 new standard upgrade options:
"Piercing" has been removed
"Triple Auto" - Autofire can now target 3 enemies
"Quad Auto" - Autofire can now target 4 enemies
"Pierce 1" - Autofire pierces an additional enemy
"Pierce 2" - Autofire pierces two enemies
"Pierce 3" - Autofire pierces three enemies
"Primary Pierce" - Primary fire pierces an extra enemy per shot
"More Crit" - Crit deals 10% more damage
"Range 1" - Increased autofire attack range by 15%
"Range 2" - Increased autofire attack range by another 15%
Standard bullet visuals have been changed, autoattack bullet visuals have been changed, and tri shot bullet visuals have been changed.
Standard cube enemy eye visuals have been changed.
The standard tri enemy is now smaller.
Also, currently working on adding weapon rarity and randomly generated weapon perks for beating survival arena's!
Click enemies to damage and knock them away from you. The faster you click the more damage and knockback you deal.
Dart From Enemy to Enemy.
Quickly dart around the screen to defend from all directions. Enemies can come from above, below, behind, around, and just about anywhere else you can think of.*
*Disclaimer: Within the confines of 2 dimensional space.*
Unleash Powerful Special Abilities.
Dealing damage charges your special meter. Once full, the special can be unleashed to deal massive damage, knockback, crowd control, etc. based on your current cursor.
Features
Designed for replayability.
50+ Levels (Each level is short, and not all levels can be completed in a single run)
6 cursors (each with their own specials and upgrades)
7 passives
5 different combat items
25+ Enemies
5+ areas
4 different game modes (with more to come)
7 unlockable terminal skins (with more to come)
Includes a minimalist graphic mode for even more performance (or if you just find it soothing)