5 New Characters to play as!
Recruit

- Basic, well rounded character.
Ghost

- Low HP. Dash is replaced by a teleport. Moving initiates a phase state.
Scientist

- Slow. Dash is replaced by a teleport. Moving creates an electrical field.
Tank

- Slow. High HP. Increased damage. Comes with a built-in Steadfast passive.
Mercenary

- Fast. Low HP. High damage.
Amulets!

Ruby - Damage has a chance to set enemies on fire. Fire spreads between enemies.

Saphire - Damage has a chance to haze enemies and make them flee you.

Emerald - Damage has a chance to snare and slow enemies.

Amethyst - Damage has a chance to poison enemies. Poison damages enemies until they die

Diamond - Damage has a chance to implant enemies with shards that explode upon death. Enemies hit by the explosion are also implanted, spreading the ability.
New Terminal Autocommand
The terminal now stores commands and puts them on a cycle of up to three commands. The cycle will automatically activate commands and loops until changed.
That means you can pick a rotation of your favorite terminal commands at the beginning of a match, and they will continuously run until you change them. No need to keep typing them in!
Improved performance and rebalancing!
Various rebalancing of enemies and arenas so that scaling feels better. Lower kernel levels are more engaging and the game progresses smoother both during the match, between kernel levels and across arenas.
The game now has greatly improved performance, and a new option to enable and remove glow effects (on by default). This acts as a minimalist light mode and still looks like the normal graphics mode, just matte.
Also, I've added the ability to enable old glow effects should you want.
The game also has various behind-the-scenes code optimizations and new a dynamic where the game will auto-kick into a pseudo-low graphics mode if your fps drops too much for too long.
It should be noted that this rarely happens. Just a precaution to make the game playable on more computers.
Fixes/balance changes
Fixed OSIRIS boss fight crash
Fixed frostbite cursor rarities potentially crashing the game
Fixed primary weapon rarity damage affecting all weapons
Fixed sword cursor not being purchasable in the shop/crashing
Fixed a bug where the spawn reward timer wouldn't give rewards
Fixed a bug where clicked would be set true after beginning the game (this allowed you to damage an enemy one time with a melee attack)
Primary projectile damage and piercing reduced
Melee autoattack is faster and melee now has a larger attack area for non-crit attacks
Changed health pack default to q and special pack to be e
Fixed an issue where damaged visuals wouldn't play
Greatly improved performance of the entire game when enemies start to stack up
Changed achievements to better reflect the current game state
[ 2022-12-13 22:43:27 CET ] [ Original post ]